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Posted By

KiCHY
on 2019-12-08
02:11:23
 Re: Exomizer & load address

What Mad really wanted to write:
- You would need to flip $FF14 (colorscreenmem).

You told that yours are monochrome images. Perhaps, in that case, you can keep the same colors and you need only one color memory (even you don't need to compress with the images, you can build that up by code).

Changing the decompression address of unpacker can be difficult. If you can't solve that, another solution can be this way:
1. Load image
2. Unpack to invisible buffer, for example $6000-7F40.
3. Copy invisible buffer to visible buffer, for example $2000-$3F40. This is fast, but still visible (the fastest is changing the bitmap address).
4. goto 1.



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