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Posted By

MMS
on 2019-07-20
11:47:03
 SID handling in BASIC on Plus/4

Fun:
we already have a nice SID card. And supported by the emulators too.
But did not speak too much how to handle them easily, just listening to demos (and some games).

I just found a nice BASIC codes, so herewith I share with you, some of you may have some use of it

Testing the three channels.
If you set in emulation the SID address to $D400, it works.

http://ploguechipsounds.blogspot.com/2010/05/one-page-basic-sid-benchmark.html

120 v(0)=DEC("D400"):v(1)=DEC("D407"):v(2)=DEC("D40e"):REM C64 SID 52272,54279, 54286 channel low bytes
125 REM +4 v(0)=DEC("FD40"):v(1)=DEC("FD47"):v(2)=DEC("FD4e"):REM +4 relocated channel low bytes
130 vo=DEC("D418"):REM vo=DEC("FD58") for plus/4 SID. volume register
132 poke vo,15:REM volume to 15
135 for i=0to2
140 poke v(i)+3,8:poke v(i)+1,0
150 poke v(i)+5,8:poke v(i)+6,198:next
160 for a=16to128 step16:for i=0to2
170 if a>64 then poke v(i)+3,0
180 poke v(i)+4,a+1
190 for f=0to254 step2:poke v(i)+1,f:next f
200 poke v(i)+4,a:for w=0to200:next w
210 poke v(i)+4,8:poke v(i)+1,0
220 next i,a:a=1
230 for i=0to2:poke v(i)+1,255
240 poke vo,(a*16)+15: poke vo-1,2^i:REM filter and channel switching
250 poke v(i)+4,129
260 for f=0to255: pokevo-2,f:next f:REM filter cutoff frequency
270 poke v(i)+4,136:nexti
280 a=a*2:if a<8 then goto 230
310 poke vo-1,0:REM switch off channels

SID basics in BASIC :-)
All details: https://www.c64-wiki.com/wiki/SID
SID SID+4 value
volume $D418 $FD58 0 - 15
channel en. $D417 $FD58 0 - 7 (0-2 bit 1-1 channel)
FRQ LowB ch1 $D400 $FD40
ch2 $D407 $FD07
ch3 $D40E $FDE
FRQ HighB LowB+1
Eh, this editor eats my formatting :-(

for waveforms and ADSR registers please lookup C64Wiki page. Much more structured.

Simple Music in BASIC
What about the music playback?

There is a neat and very compact music player routine in BASIC made by Jim Butterfield.
Very simple and understandable. It has some limitation (limited lenght of notes), but it works.
You need to set in Emulator the SID address to $D400 base address! Or modify the code as above (in Emu, or by the NST card's jumper)

Just load with ",8", it will load to $1001, and will run directly, as it has no C64 specific settings / POKEs.

http://retro64.altervista.org/ProgrammingExamples/m4_yankee.d64

Very detailed review of this code done here by retro64:
http://retro64.altervista.org/blog/commodore-64-sid-music-programming-with-basic-playing-a-simple-three-voices-tune/


Little more complex SID music player routine in BASIC
Retro64 highlighted the improvement possibilities of the previous player, and he made it.

You can download here the improved BASIC code (creates first an array, less stuttering playback, longer notes allowed, etc), and without any modification it work PREFECTLY on our machine with $D400 setting happy
You need to set in Emulator the SID address to $D400 base address! Or modify the code as above (in Emu, or by the NST card's jumper)

Nice to hear such a good music in our BASIC too :-)

http://retro64.altervista.org/ProgrammingExamples/BASIC_3voices_example.d64

Very simple to use, and this SID music seems less heavy on the CPU, as the TED music, and you have no "plop" sound between the notes.


Certainly changing the inital address to $FD40 or $FE80, it will become compatible with any SID cards we have on Plus/4.
(but NST SID-card can be set to "D400" address too)


From that point onwards, even nice title music is possible in our BASIC code, certainly just after giving the credits :-)

Have fun! MMS



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