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Posted By

nojeee
on 2019-05-23
18:42:36
 Re: They're Back! Berks Four!

Lavina kindly emailed me a Yape snapshot and I was able to find that the timer $FF02 / $FF03 had stopped running. I'm using this register in my random number generator - it's a routine that I found here on the forum. The random number wasn't changing which caused the game to lock up when it tried to generate the next room. Simply restarting the timer from the monitor (setting $FF03 to $FF) brought everything back to life.

I've never experienced this problem in many weeks of testing so I'm wondering if it's caused by Yape's snapshot system? There's nowhere in the game where I write to the timer so I can't imagine why it would stop. Maybe there's something I should be doing differently? Any advice would be appreciated wink.

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