Posted By
Stinaris on 2018-09-14 19:38:06
| GridIron V1.0 is here
Finally, V1.0 is finished and available for download: https://stinaris.itch.io/gridiron
Thanks to all that helped and contributed ideas to improve the game. I have implemented all the ideas (I think). It's got a much gentler start now for those of us who are getting on a bit.
It now has extra levels (and more interesting ones).
The title music is a tribute to the Manic Miner symphony on the ZX Spectrum.
Right. Onto the next one.
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Posted By
Spektro on 2018-09-15 00:39:44
| Re: GridIron V1.0 is here
How do you control the ship? The game doesn't seem to respond to joystick and the keyboard control is somewhat random:
Up: 1, 3, 5, 7, 9 Right: 2, 4, 6, 8, 0 Down: W, R, Y, I, P, Return Left: A, D, G, J, L, ; Select/Fire: X, V, N, Shift
Is it supposed to work like this?
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Posted By
Stinaris on 2018-09-15 03:38:31
| Re: GridIron V1.0 is here
Joystick control. Are you using the right port?
The level designer is keyboard and joystick. The keys are presented at the top of the level designer.
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Posted By
Spektro on 2018-09-17 02:14:09
| Re: GridIron V1.0 is here
It appears to be an emulator problem of some sort. I don't know what's wrong but the game works on real hardware.
It's a nice game, the sampled sounds are cool
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Posted By
Stinaris on 2018-09-15 08:12:16
| Re: GridIron V1.0 is here
Which emulator are you using?
I tested in on Yape, mainly because it's awesome!
Really glad you like it.
It's my first game on the C16, although it was my 4th attempt as I kept running out of RAM. I want to limit myself to C16 as
a) I don't have much spare time. b) I want to develop with an understanding of how developers struggled back in the day. c) Assassins have got the whole plus/4 thing smashed. Anything I do would just look crud.
It requires an awful lot of planning to squeeze games in. Hence I chose this as it's a conversion of the 16K Spectrum game, Transversion. Although with a little bit of planning it's been expanded substantially with extra levels, sample sounds and a level designer.
I'm starting development of my next game right now
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Posted By
Spektro on 2018-09-17 02:09:05
| Re: GridIron V1.0 is here
I'm using VICE for Mac. I tested Pac-Pac on VICE and there were no joystick problems whatsoever. While playing GridIron on a real Plus/4 I noticed that the joystick control was a bit sticky. I thought it's the old joystick or that it's just part of the game.
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Posted By
Stinaris on 2018-09-17 18:11:00
| Re: GridIron V1.0 is here
Hi again,
I play tested on a plus/4 using those crappy C16/plus4 joysticks and on YAPE with a USB joypad (XBox style). Apart from the awful feedback the commodore "joy"sticks provide I don't notice any stickiness. The game is timed to the vertical blanking interrupt and was designed to run twice as fast. Maybe I got so used to the game it's something I haven't noticed. When you get past level 10 the game doubles in speed.
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Posted By
MMS on 2018-09-18 01:25:52
| Re: GridIron V1.0 is here
Yep, the new one much better fits to my speed Very cool, that a 16K game has digitized speech inside.
Well done!
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Posted By
Stinaris on 2018-10-11 14:25:21
| Re: GridIron V1.0 is here
Thanks. I'm converting it to C64 at the moment. Everything converted in a few hours including the sample playback. (I hadn't anticipated a cross platform development)
The only issue I'm having is making it make a noise. Always struggled with the SID chip!
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