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![](/images/g.gif) MMS on 2017-11-10 16:43:02
![](/images/avatars/0034.jpg) | Re: SPECM GFX mode - concept phase
Nope, the idea is agree together on a standard charset, and THEN call it a graphic mode. ![grin](/images/grin.gif)
But we may accept some level of artistic freedom too, not available in PETSCII ![happy](/images/happy.gif)
As I see, traditional PETSCII has some limitations in shading, have only "rude" transitions, and hard to do diagonal ones. As you released and made some very good character based arts, I am sure you know what I mean.
I tried to correct these weaknesess/limitation during this concept art (wwanted to show the possibilities in a character based screen), but certainly it is still not the final stage (nor the GFX, nor the charset). I plan a much finer version especially for Plus/4, when (if) an ECM editor will be available. More colors, more shades...
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