| Posted By
RKSoft on 2016-12-28 10:38:40
| Matatu 264 - a little christmas gift for all 264er fans
At Forum64, we (bugjam, Bytebreaker, Haubitze, JeeK, Hexworx and myself) -with the help of Mac Bacon, Sink and Unseen- created a card game for the Commodore 64, Matatu. Matatu is an african card game similar to MaoMao but with some differents.
Ex: MaoMao - 7 = take 2 cards from stack Matatu - 7 with the color of first card from stack = cut
MaoMao - 2 = not avaible Matatu - 2 = take 2 cards from stack
More information about the rules are in the txt file.
So, after work last few weeks, we could finalized and send to the promo group Hokuto Force, an italian group. They added a nice graphic to the game. Take a look or grab it from here: http://csdb.dk/release/?id=152375
Well, after the finalizing i ported this game to our lovely Commodore 264 (+4, 16/116). It runs very fast for a BASIC card game. Our version did not have that graphic screen from Hokuto Force!
In the 7Z file there is: - the prg to load directly into emulator (or copy to real hardware) - the source code as textfile (copy&paste works in VICE but you need to copy the half and paste it, then the rest because its to big) - the rules as textfile (short rules are in game, too)
Download from my site: Matatu264 The files are uploaded with the new Site Uploader from +4 World, too!
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Posted By
Csabo on 2016-12-28 20:29:49
| Re: Matatu 264 - a little christmas gift for all 264er fans
Pretty cool little game, seems to work well. When the player loses against the computer, the "congratulations" seems a bit sarcastic
Otherwise, the two minor complaints I have: one pair of POKEs that are C=64 specific got left in (line 8001/8005). This is a minor oversight that doesn't affect anything. Second, it seems that targeting the C16 should have been possible, it's a pity that 16K folks can't run this.
Big thanks for the Plus/4 port!
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Posted By
RKSoft on 2016-12-29 12:39:50
| Re: Matatu 264 - a little christmas gift for all 264er fans
Yes, thx for the info. The 8001 and 8005 POKE should de-/activate the screen (adress 65286). Thx for removing! And the game is only for 64kb not for 32kb because the charset is set to 49152 ($c000).
I fixed this and uploaded it to my webpage.
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Posted By
Luca on 2016-12-29 16:34:04
| Re: Matatu 264 - a little christmas gift for all 264er fans
Moreover, there's a semicolon on line 3000 that shouldn't be there too Anyway, releasing Matatu GDF I fixed the former version, added the HF graphics and the original docs, just some training in order to reboost ye olde cracktro
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Posted By
RKSoft on 2016-12-30 10:51:42
| Re: Matatu 264 - a little christmas gift for all 264er fans
Lol, why should that semicolon not be there? Its for the first line of screen. And, nice screen/crack, big thx
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Posted By
KiCHY on 2016-12-30 11:36:36
| Re: Matatu 264 - a little christmas gift for all 264er fans
"matatu_gdf.prg" is an unfortunate name for yape... Starting it with doubleclicking, yape recognizes "_G..." as a start address, and breaks.
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Posted By
Luca on 2016-12-30 12:36:08
| Re: Matatu 264 - a little christmas gift for all 264er fans
KiCHY: yes I checked it and I've laughed YAPE doesn't break, it performs G 00DF if the program is autoloaded, so simply exit from monitor and "RUN" it, or load it the regular way with F8, YAPE serves the users not vice versa Hey the first time it occured I thought I was dreaming
RKSoft: the semicolon merges the PRINTed sentence with the next one, resulting in this screen:
Anyway, that semicolon doesn't appear in the original C64 file too:
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Posted By
KiCHY on 2016-12-30 15:41:26
| Re: Matatu 264 - a little christmas gift for all 264er fans
@Luca: I exactly know what yape does. It tries to execute a "MONITOR" command, then a "G00DF" and the execution: breaks! That's how I meant, I just didn't think I have to explain it with more than two words
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Posted By
Luca on 2016-12-30 15:51:51
| Re: Matatu 264 - a little christmas gift for all 264er fans
Oh beg your pardon, ain't able to catch it at first, my bad.
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Posted By
RKSoft on 2016-12-31 09:34:40
| Re: Matatu 264 - a little christmas gift for all 264er fans
@Luca arrghh, you mean the semicolon in the print after that IF...THEN. I thought you mean it before ^^. Sorry, my mistake
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