Posted By
Luca on 2014-01-02 12:14:48
| Merry Xmas-gaming From Spain!
We were so close to have a glance back on our shoulders to see what's happened along the whole 2013 in the Plus/4 scene, but the proverb say:"Never close the stable door until all the cows are in". And, oh well, there was a last cow standing outside.
Just after the Xmas day, the Spanish software developer group Kabuto Factory has released its sophomore product on C16, previously presented for several machines (C64, MSX, ZX Spectrum, Amstrad CPC, ZX81) and once again created by Baron Ashler: it's A.R.C.O.S. C16! The game basically plays like a knockout clone, but here the 'bricks' to break out need to be strategically amied at, and others must be saved in some ways. Not an easy task, especially when the level design complicates your job.
The game has been written in BASIC and, although pretty nice, it appears to be quite slow. The author did some attempts of compiling it with C16/C116/Plus4 Micro-BASIC-Compiler, but unfortunately he failed. So, does exist around here a Compiler Hero who is able to release a compiled version of A.R.C.O.S. C16 to see how it runs? Game in the game, sirs! ;)
Meanwhile, happy new year Kabuto Factory, and keep up with the C16 section, we're gonna like it more and more!
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Posted By
KiCHY on 2014-01-04 12:14:48
| Re: Merry Xmas-gaming From Spain!
Nice little game. As I know the micro basic compiler has a very restricted feature set, no fancy basic commands: no floating numbers, its input file must be "assembly-close", peeks, pokes, byte or int variables, simple for-next cycle, etc.
BTW, Kabuto Factory please fix those multicolor issues, the C64 version has the same graphics as on ours, even the bitpairs are the same but we got a "hiresized" version. Enemies, status bar, the ball. The bat seems redrawn (maybe it came from the spectrum version).
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Posted By
Csabo on 2014-01-04 17:53:01
| Re: Merry Xmas-gaming From Spain!
Big thumbs up for the effort! I'm less enthusiastic about the implementation, it's nearly unplayable, which is a pity.
The C64 version is compiled, maybe it would be easier to convert that. The gfx/colors in the C64 version is a bit messed up too, I think the enemies are supposed to look like they do in our version, but some other elements should be multicolor.
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