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Posted By

Csabo
on 2012-12-17
14:01:30
 Deadline

>examine mailbox
In the mailbox you find Deadline.

>get deadline
Taken.

>examine deadline
After careful examination, you conclude that Deadline is a new converted game by gc841. It's Infocom's 3rd title, one that was never ported to Plus/4. The game is a murder mystery, you control a detective who has 12 hours to solve the death of a wealthy industrialist. The game requires disk drive and takes up one full side.

>help
You find that the original C64 manual has been scanned and is available for your perusal. You also notice that the original covers have been added for completeness sake.

>contemplate
You ponder, consider and reflect upon all things. You decide that the next step is to download the game and heap kudos on the people responsible for it on our forums.

Posted By

Luca
on 2012-12-17
14:01:30
 Re: Deadline

Gary Cooper's xmas gift!

Posted By

MIK
on 2012-12-18
02:09:09
 Re: Deadline

Looks like some one had a tear of joy typing that lot. happy

Way to go gc841.

Posted By

Ati
on 2012-12-18
07:13:04
 Re: Deadline

Good work guy! happy

Posted By

marcos64
on 2012-12-18
10:05:14
 Re: Deadline

What a cristmas gift!

It is possible to have this game, or any other of the Infoconn titles, in the colour scheme of the C64 "Golden Edition" versions (white text and black background)?
I've tried it with the Plus/4 version of Zork I but no luck, the status line disappears
I want it because I found it more relaxed for my eyes.

In any case a great work! Thank you. grin

Posted By

Csabo
on 2012-12-18
10:44:55
 Re: Deadline

Are you playing it on an emulator? If so, it's an easy change. Once the game is running, go to monitor (ALT+M) and type the following:
>FF15 71 (background color white)
>FF19 71 (border color white)
>053B 00 (ink color black)

The border is optional. I haven't tested this with any other games, but I suspect they should work just fine.

Posted By

marcos64
on 2012-12-18
16:06:55
 Re: Deadline

Csabo: Thank you! I only play in real hardware, a C16+64KB. I've tried to modify the D64 image with a hex editor and then transfer it to a real 5,25" disk and everything is OK (white ink and black border and background) but the status line disappears. Well, I supose it is there but everything is black grin

Posted By

Gaia
on 2012-12-18
17:17:26
 Re: Deadline

New conversion! W00t!

marcos64: try grey wink

Posted By

gc841
on 2012-12-19
19:01:02
 Re: Deadline

I'd just like to thank Csabo for taking time to test Deadline.

marcos64: The status bar should be visible using white on black, try the following updates to the D64 image (for Deadline,
I'm not sure about the other Infocom titles):

(track 17 / sector 16)

byte: value
2e : 71
33 : 00
5a : ea
5b : ea
5c : ea
aa : 71

Any problems, just let me know.

Posted By

marcos64
on 2012-12-20
16:29:03
 Re: Deadline

gc841: I've done what you say and everything seems to work OK.

Now I've a black and white version of a Infocom game for my C16. I can use the 'green mode' of the 1084S and with the terminal-like cursors of the C16 it's really retro grin

And it is better for my eyes.

I hope I'll have enough free time this christmas to play it on the real hardware.

Thank you very much for this and for Sabre Wulf too!

Posted By

marcos64
on 2012-12-29
12:40:27
 Re: Deadline

I've been playing for the last days and I've noticed a couple of things.

You can move the cursor freely and this can give some strange results if you do an error. Also the F-keys are still active, maybe its a good idea to program them like in "Rebel Planet" or simply deactivate them.

And yesterday this error happened at the begining of the game.

http://img89.imageshack.us/img89/9972/p1090733r.jpg

http://img833.imageshack.us/img833/8056/p1090736r.jpg

But, after this, I was able to continue without any other problem.

Anyway, I don't complain, I'm happy how it is grin

Posted By

gc841
on 2013-01-03
18:08:53
 Re: Deadline

Hi marcos64, the error you saw occurred during a block read (U1), where data is read from the disk to the drive. I assume that you were running on real hardware, so I suspect that it was a disk or drive problem. If this was a bug in the software, I would expect to see it repeated in an emulator. The Infocom games do tend to make a lot of reads to the drive, so for that reason I recommend playing it on an emulator.

As regards the cursor and function keys problem, it would be an improvement to fix this. I'll look into it soon.



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