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Posted By

Krill
on 2011-10-14
01:50:17
 Re: Prince of Persia - another 8Bit conversion (sadly only for the 64 + Easyflash)

Word is that it needs 128K of code and data at run-time, with banking in order to address the whole 128K directly.

I also heard the complete game is somewhere near 512K.

So it's perfectly possible to load levels in the classical multiloader scheme, since actual data needed to load for each level are somewhere around the 64K area, the other 64K bank is filled with tables and other dynamically generated code and data.

These are educated guesses only at this time.



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