Posted By
indi on 2007-02-10 12:11:39
| Re: XeO3 video submitted to Digg made the front page :-)
Well....yes and no.... If you were to do a game with HIRES, you'd need a sperate mask, which means you have to rotate and store them as well. This is possible but is a little slower. However.... the main problem is you would have to scroll colour data as well (unless you want monocrome hi-res) which would take quite a bit extra CPU time.
When you get right down to it, the sprite system is simply masking bits - so it doesn't matter if you use MCM or HIRES mode.
if you simply wanted C64 style HIRES sprites (and not spectrum MASKED sprites) then you can do that and it would be a little quicker - but then you have all the colour issues again...
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