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Posted By

Csabo
on 2007-02-08
22:25:19
 XeO3 video submitted to Digg made the front page :-)

http://digg.com/videos (might be gone by the time you see it)
http://digg.com/videos/gaming/Amazing_visuals_on_a_1Mhz_8bit_machine_with_no_hardware_sprites

Posted By

Luca
on 2007-02-09
02:39:42
 Re: XeO3 video submitted to Digg made the front page :-)

LOL! Some incredible comments there! happy

Posted By

indi
on 2007-02-09
07:21:27
 Re: XeO3 video submitted to Digg made the front page :-)

lol.... Just shows how little most people know about machines... C64 has 4 sprites, Plus4 is really a NES. Ah well...

Posted By

siz
on 2007-02-09
08:23:21
 Re: XeO3 video submitted to Digg made the front page :-)

Yeah, that made me laugh, too... happy

Posted By

Csabo
on 2007-02-09
09:07:44
 Re: XeO3 video submitted to Digg made the front page :-)

Still we got our 15 minutes of fame happy Good thing they were hitting YouTube. If the digg effect caught our little website, there's no way the server would survive it.

Posted By

Chronos
on 2007-02-09
14:15:52
 Re: XeO3 video submitted to Digg made the front page :-)

This game needs a better name, the guy in the other forum posted "nemesis:Xe03" or something... but its your choice!

Posted By

indi
on 2007-02-09
14:52:49
 Re: XeO3 video submitted to Digg made the front page :-)

Well luca's in charge of the name so....and "nemesis" is copyrighted to hell.. happy

Posted By

Degauss
on 2007-02-10
07:17:42
 Re: XeO3 video submitted to Digg made the front page :-)

ze nice!

Posted By

Bionic
on 2007-02-10
08:51:48
 Re: XeO3 video submitted to Digg made the front page :-)

Nice!

While watching the video I was wondering whether it would be possible to do the same in hires multicolor mode? I think it would require roughly the same processor load since you can use the bitmap offset registers to scroll the hires data.

Posted By

indi
on 2007-02-10
12:11:39
 Re: XeO3 video submitted to Digg made the front page :-)

Well....yes and no.... If you were to do a game with HIRES, you'd need a sperate mask, which means you have to rotate and store them as well. This is possible but is a little slower. However.... the main problem is you would have to scroll colour data as well (unless you want monocrome hi-res) which would take quite a bit extra CPU time.

When you get right down to it, the sprite system is simply masking bits - so it doesn't matter if you use MCM or HIRES mode.

if you simply wanted C64 style HIRES sprites (and not spectrum MASKED sprites) then you can do that and it would be a little quicker - but then you have all the colour issues again...

Posted By

indi
on 2007-02-11
14:59:35
 Re: XeO3 video submitted to Digg made the front page :-)

Well, posting it there really has thrown the views up.... It was on around 800 before, and within a few days, its now over 11,000!!!

happy

Posted By

Chronos
on 2007-11-07
16:09:35
 Re: XeO3 video submitted to Digg made the front page :-)

any new stuff about the game?

(instead of upping the topic)

Posted By

Luca
on 2007-11-07
17:18:03
 Re: XeO3 video submitted to Digg made the front page :-)

We're working (after a loooong pause period) on the weapons and pickups system. Once we'd frozen some sure rulez about, and had a satisfying result after embedding, you all will judge the whole stuff playing the testing level, and probably making your own baddies'attack waves! wink
Anyway, read everything on the official hp (now refreshed!) and the blogs you just know...



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