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Posted By

TCFS
on 2025-07-20
11:29:35
 Re: Donkey Kong

The main limitation was my willpower and time. You have to abandon the strategy of camping on the ladder, instead try strategically jump over the barrels grin
Posted By

Luca
on 2025-07-20
09:56:26
 Re: Donkey Kong

Mh, possibly I wrote too much resulting in less clarity: I start a new game, and stage 2 appears, see the 000000 score in the picture.

@TCFS the major difference I've found with the original, is that pseudoMario cannot climb the broken ladders only in order to avoid the rolling barrels, a feature which usually is a notable portion of the overall game's strategy involved. Did you face some sort of limitations which keep you from including it?
Posted By

Csabo
on 2025-07-20
09:51:18
 Re: Donkey Kong

Yes, that's normal.

On level 1, the tower is only 50M high (barrels stage, rivet stage).

On level 2, it's 75M high (barrels, elevators, rivets).

On level 3, it's 100M high (barrels, conveyor, elevators, rivets).

From level 4 and after, it stays at 125M high (barrels, conveyor, barrel, elevators, rivets).
Posted By

Luca
on 2025-07-20
09:21:45
 Re: Donkey Kong

What! An! Incredible! Physics! surprised

Plus, nobody will trust us, when we say them that this machine has no sprites! Congratulations once again, Maestro!

Now we allow you to recover from the long long night at Ajka, but once you've super shiny again after your holy rest, we would need some instructions about. I caught F1/F2 for 1/2 players, F3 to choose the level, Escape to quit a game... But something weird happens, and I can't catch why: I'm still using YAPE to play the very first sessions (spoiler: I've never been into the original coin op, nonetheless I'm gonna add some early scores, shamelessly), and I set the IEC drive instead of the CPU one. After one or two games, when I start a new game, it shows the initial cutscene, but then the 50m indicator appears instead of the 1st stage's 25, as expected, and the game starts from stage 2! Why? Is it normal?


Posted By

TCFS
on 2025-07-20
08:32:49
 Re: Donkey Kong

Hi George,

Small internal info: I was not able to achieve the preprogrammed trajectory of the barrels on the first screen as it was used in the original version. Instead, I have adapted a physical engine with speed vectors, gravity, air and ground friction, etc. The barrels are moving, rolling, falling and bouncing like pinballs. The monkey throws the barrels applying slighly random initial speed vectors, which adds a litle randomness to the barrel movement.

The "how high can you get" screen restarts on every level. Do not confuse levels with screens, each level consists of different number of screens in some weird predefined order.
Posted By

George
on 2025-07-20
05:51:37
 Re: Donkey Kong

Congratulations to the team for this superb port. Do you want to share some infos about the game and and the challenges you had during the development?

Edit: I think there is a bug in the how high you can get screen. It always shows 25 m after every stage
Posted By

George
on 2025-07-20
02:56:50
 Donkey Kong

Title:Donkey Kong
Category:Game/Platformer
Release Date:2025-07-19
Language:English
Size:64K
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Donkey Kong Screenshot


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