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Posted By

Andras
on 2024-10-31
11:22:02
 Re: CBM prg studio

@JimmyCoupe If I create a character set and want to load it with 8.1 from a BASIC program, I need the indirect save in the emulator.

Posted By

JimmyCoupe
on 2024-10-31
09:48:03
 Re: CBM prg studio

Or simply build a prg in CBM studio, create an empty disk in dirmaster and then drag the PRG into the disk. No need to touch an emulator.

Posted By

Andras
on 2024-10-31
09:33:37
 Re: CBM prg studio

Thank you @Csabo. The solution is what you wrote. Save in emulator, to a disk created with dirmaster.

Posted By

Csabo
on 2024-10-27
09:22:17
 Re: CBM prg studio

Seconded, AFAIK you can only save PRG files. (In the CBM PRG Studio menu, the only reference to disks I found was to create empty disk images, but that's a built-in feature in YAPE as well.)

Another great (Windows only) utility to manipulate D64 files is DirMaster.

Posted By

Haegar
on 2024-10-27
09:11:45
 Re: CBM prg studio

I don't know if I understand the question correctly, but I think you can only save as a .PRG from CBM Studio. You would then have to copy the file into a .D64 somewhere else (CBMXfer). Or export it directly to Yape, open a .D64 and save it as normal with S"filename",8,4000,5000.

Posted By

Andras
on 2024-10-27
05:30:54
 CBM prg studio

Hi everyone.

In this programming language, how can I save the contents of the library to a virtual disk (.d64)? In Monitor: L"filename",8,4000,5000
I want to do this in CBM prg studio.


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