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| Previous Messages | Posted By
Harry Potter on 2024-05-08 07:32:33
| Re: cc65 : questions, answers and experiences
The reason the first two bytes are dropped out is because the kernal LOAD routine treats the file as a program. You need to use cbm_open()/cbm_read()/cbm_close().
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Posted By
bszggg on 2024-05-07 09:23:46
| Re: cc65 : questions, answers and experiences
-How can I delete my post? (I have just edit button)
(Finally I found the solution I have to set it as a star *gg->yposition= 0x08; and get is from with star POKE(3072, *gg->yposition);
------------------------------- UPDATE:
Do somebody use a load in cc65?
This code works:
cbm_k_setnam("loader"); cbm_k_setlfs(0,8,0); cbm_k_load(0, 0x0c00); // 0 is LOAD, 1 is VERIFY, 2 and 3 are VERA.
But just PRG.
How can I load SEQ?
------------------------------- UPDATE: This works, but the first 2 bytes has been dropped out:
cbm_k_setnam("sequential,s,r"); cbm_k_setlfs(0,8,0); cbm_k_load(0, 0x0c00); // 0 is LOAD, 1 is VERIFY, 2 and 3 are VERA.
------------------------------- UPDATE: A megoldás: / The solution: nem hívom meg utasításként, hanem asm utasításban gépikódként, és előtte be jkell lapozni a ROM-ot, majd visszalapozni a RAM-ot. Érdekesség még, hogy a cbm_k_chkin(2); -t ami kiválasztja a megnyitott csatornát, azt minden bájt olvasása előtt meg kell hívni. / Call kernal routin with assembly, and need to do the paging manually, and it has to be call the cbm_k_chkin(openedchannel) before every bytes read
Tehát A megoldás ez lett:
unsigned char getByte() { unsigned char b; __asm__ ("STA $FF3E"); __asm__ ("JSR $ffcf"); __asm__("STA $0c00"); __asm__ ("STA $FF3F"); b = PEEK(3072); printf("\nb: %x",b); return b; }
...main: cbm_k_setlfs(2, 8, 2); cbm_k_setnam("sequential,s,r"); cbm_k_open();
for (i = 0; i < 10; ++i) { cbm_k_chkin(2); b=getByte(); printf("\n-x- %x",b); } cbm_k_close(2);
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Posted By
Haegar on 2024-04-22 12:13:21
| Re: cc65 : questions, answers and experiences
I asked a similar question a while ago:
change graphics memory
So the thanks go more to Csabo
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Posted By
bszggg on 2024-04-22 11:52:22
| Re: cc65 : questions, answers and experiences
@Haegar Yes.. It works if is use SEI.. the interrupt switch back the original (color and luma) address.
a good solution to use the $07fb address
POKE(131,32); // 32 1-es mode, 96 2mod , 160 3mode, 224 4mode ||| $83 $60 POKE(0xff12,0xd8); // Graphical bitmap push to $6000 POKE(0x07FB,0x5f); // color and luma push below $6000 ($5800)
Thank you for your answer.. I'll use it for multicolor change HUG!
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Posted By
Haegar on 2024-04-22 09:01:11
| Re: cc65 : questions, answers and experiences
Hello,
I hope I understood your question correctly:
colormap = $3800 bitmap = $4000
* = $xxxx
lda #$3b ; Hires on sta $ff06 lda $FF07 ; PAL/NTSC friendly lda #>bitrmap ; bitmap at $4000 ora #$18 ; $18 = multicolor, $08 = hires sta $FF07
lda $FF12 and #$03 ; keep lowest 2 bits (sound) ora #$10 ; $08 = $2000, $10 = $4000, etc., and RAM on sta $FF12 lda #>colormap ; color map at $3800 sta $FF14
You can place the colormap in memory every $800 ($800, $1000, $1800, ...), the bitmap every $2000 ($2000, $4000, $6000,...).
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Posted By
bszggg on 2024-04-21 18:38:59
| Re: cc65 : questions, answers and experiences
Hi! has anyone of us made such a program with this that the graphic storage space did not cause an obstacle. Ex: Did it start at $4,000? or did you somehow translate something that copied itself back, or did you solve this?
As my first idea, I try to move the graphical space move to $6000, and it works ($ff12), but the color left on wrong place.. than I move it with $ff14, but the interrupt always set back to $1800
do you have any idea to solve this. (my code longer than $1000-$1800 and I would like to use the graphic mode too)
THX!
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Posted By
bszggg on 2024-04-21 18:34:19
| cc65 : questions, answers and experiences
This topic is about using cc65 for the plus4 programming.
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