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| Previous Messages | Posted By
Waz on 2023-08-21 17:23:52
| Re: POD (Proof Of Destruction)
I actually ended up doing a POKE for the C64 version to take out the colour cycling entirely, which made it look like the C16 version. I guess Shaun Southern was going for the full on Jeff Minter psychedlic look.
Or if you didn't have access to a cartridge or reset switch, I also did a full listing to type in and RUN before loading the game which did the same thing.
0 rem pod plain background by waz 1 for x=512 to 579:read y:c=c+y:poke x,y:next 2 if c<>7546 then print "data error":end 3 poke 157,128:sys 512 10 data 032,044,247,056,169,016,141,062 11 data 003,169,017,141,064,003,032,108 12 data 245,169,032,141,068,017,169,057 13 data 141,069,017,169,002,141,070,017 14 data 162,255,189,193,016,157,193,002 15 data 202,208,247,162,033,189,159,016 16 data 157,159,002,202,208,247,076,120 17 data 003,072,169,044,141,225,033,104 18 data 044,013,220,096
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Posted By
Csabo on 2023-08-20 16:49:49
| Re: POD (Proof Of Destruction)
@MIK Huh, I've never seen the C64 version before, but after looking it up, I agree with you. Those background rasters really don't seem to help. Nearly the same game... but I'd say I prefer the C16 version
@Unreal Now you must submit your high score for this game (That's the rule I just made up.) There are some insane scores already, but can you (at least) beat mine (131,110)?
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Posted By
MIK on 2023-08-20 15:50:53
| Re: POD (Proof Of Destruction)
Not so nice looking on the C64.
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Posted By
Unreal on 2023-08-20 15:42:52
| Re: POD (Proof Of Destruction)
What a great nostalgic feeling! The sound, "millions of colors" in the intro
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Posted By
Unreal on 2023-08-20 15:42:52
| POD (Proof Of Destruction)
Title: | POD (Proof Of Destruction) | Category: | Game/Shoot'em up | Release Date: | 1986-10 | Language: | English | Size: | 16K | Machine: | PAL Only | Code Type: | Machine code | Distribution: | Commercial/TA |
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