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| Previous Messages | Posted By
icbrkr on 2014-11-01 16:59:20
| Re: general smooth scrolling questions
Yup, this fixed it:
LDA HorizPos ORA #$50 STA $FF07
I took out the setting of NTSC all together and let the system itself worry about it.
Thanks much guys.
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Posted By
gerliczer on 2014-11-01 05:44:35
| Re: general smooth scrolling questions
Depends on what are your priorities. If it is a quick hack, screw portability, then it is good as simple as it can be. If you want system friendly coding, then of course you should set your registers carefully.
Edit:
Hi icbrkr,
Any developments on smooth scrolling yet?
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Posted By
KiCHY on 2014-10-30 06:44:28
| Re: general smooth scrolling questions
I prefer not to touch other bits only I need: lda $ff07 and #$f8 ; Clear old value of horizontal position ora HorizPos ; between 0-7 right? sta $ff07
Setting PAL/NTSC bit when it's unnecessary leads to bad habit then later comes PAL/NTSC fix versions
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Posted By
gerliczer on 2014-10-30 06:12:59
| Re: general smooth scrolling questions
OK, let's have a bit more details:
Snippet two shows that $FF07 should have written in the high nybble $5. Snippet one shows that $FF07 is filled from HorizPos. Snippet three shows that HorizPos is filled with a value not having $5 in the high nybble, and I don't see, but I may be wrong, anything that would correct this difference.
Suggestion:
LDA HorizPos ORA #$50 STA $FF07
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Posted By
icbrkr on 2014-10-29 19:52:43
| Re: general smooth scrolling questions
Okay, I got it to function the same way as before using $FF1D but it didn't solve the issue.
I do believe gerliczer has a point where it's setting PAL when doing the raster, but I don't see where I'm setting it in code.
How about this... can someone show me an example of a standard 1x1 char scroll? Once I get -that- working the way it should, I can worry about the rest.
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Posted By
icbrkr on 2014-10-29 19:05:21
| Re: general smooth scrolling questions
Thanks for the suggestions.
I might have cut and pasted something wrong (I was doing a lot of code tweaking), but HorizPos's default value is $E0, which would set bit 6 high on $FF07. If I'm reading this right, it would set it to NTSC and turn off smooth scrolling (which is then turned back on with $58, NTSC on, and the 3 lower bits set to high).
Luca: let me do some checking. I didn't write the original code, but I did notice that $ff1e was the horizontal register, not the vertical but it still seemed to work in PAL. Let's see what I can do with $ff1d instead.
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Posted By
Gaia on 2014-10-29 13:05:44
| Re: general smooth scrolling questions
TV emulation still s**x in Yape... I have the ambition to fix this... so it's just a matter of time
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Posted By
gerliczer on 2014-10-29 12:32:22
| Re: general smooth scrolling questions
Hi icbrkr,
I'd suggest to compare the following code snippets:
LDA HorizPos ; *** get our VARIABLE *** STA $FF07 ; change FF07 (horiz scroll) ============================== LDA #$58 ; *** Return to "normal" horiz position STA $ff07 ============================== LDX #$07 ; next value loop07 STX HorizPos ; store it
Guesswork: by the symptoms you described, you are turning on PAL mode when you try to set the scroll position. (It is a good question why does this not bother YAPE?)
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Posted By
Luca on 2014-10-29 06:07:57
| Re: general smooth scrolling questions
Hi there icbrkr (Icebreaker?)!
I could propose slight changes to your code: - raster's vertical positioning is $FF1D, $FF1E is the horizontal one, it can be used too, but in a different way (if I got well what you're trying to do there...) - should it be an INY there in order to try further positions of the raster?
; (3) do "rasterbar" ; ldx #17 ; 18 colors ldy #$a8 ; vertical position check ** loop06 lda colors,x ; get next color loop05 cpy $ff1d ; wait for vertical pos ** bcs loop05 ; keep waiting ** sta $ff19 ; change border and... sta $ff15 ; background color iny dex bpl loop06
These changes would take you to change the #$a8 value for vertical checking in order to stay on the target text, and probably you'll have to add some NOPs in order to fine tuning it. Just try arguing, take it as chitchatting
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Posted By
icbrkr on 2014-10-28 21:10:38
| general smooth scrolling questions
I'm still learning some assembly, and TED, so I'm going to keep asking questions
I'm looking at the code that came with the Plus 4 IDE compiler (which unfortunately, doesn't seem to run right in Windows 8) but I was able to recompile it into CBM Program Studio.
One of the sample pieces gives a sample raster and scrolling text. While this works great on PAL, it does not work on NTSC quite right. I set TED to NTSC, and within Yape it displays properly, but on a real NTSC Plus/4 the lower few lines of the screen scrambles like it's losing sync.. basically anything from the raster bar downwards.
My thought is that it has something to do with the screen being shorter in NTSC mode and it's trying to draw off the screen before setting $FF07 back to its original position...
Part of the code looks like this:
;Initializing
HorizPos = $10 ; variables ScrollCount = $E1 ScrollPos = $0f70 ; Screen Position
irq PHA ; save A TXA PHA ; save X TYA PHA ; save Y ; LDA $FF09 ; clear interrupt bit STA $FF09
; (2) adjust horiz scroll TED register ; LDA HorizPos ; *** get our VARIABLE *** STA $FF07 ; change FF07 (horiz scroll) ; ; (3) do "rasterbar" ; LDX #17 ; 18 colors LDY #$a8 ; VERTICAL POSITION check ** loop06 LDA Colors,x ; get next color loop05 CPY $FF1E ; wait for vertical pos ** BCS loop05 ; keep waiting ** STA $FF19 ; change BORDER and... STA $FF15 ; background color DEX BPL loop06 ; ; (4) restore color and scroll regs. ; LDA #$58 ; *** Return to "normal" horiz position STA $ff07 ; ; (5) do the scroll work! ; ; --- increment scroll variable ; LDX HorizPos ; get value of our variable DEX ; decrement by one BPL loop07 ; positive? ( >= 0) ; ; then that's it for this loop...
; otherwise: ; --- copy characters on screen ; only every 8th time ; LDX #$00 loop08 LDA ScrollPos+1,X STA ScrollPos,X INX CPX #$27 BNE loop08 ; ; --- put NEW character onto screen ; LDX ScrollCount loop10 LDA ScrollText,X ; read scroll text CMP #$FF ; end flag? BNE loop09 ; LDX #$00 ; restart from 0 JMP loop10 ; loop09 CMP #$40 BCC put2 AND #$1F put2 STA ScrollPos+39 ; LAST POSITION in our line INX ; next letter STX ScrollCount ; LDX #$07 ; next value loop07 STX HorizPos ; store it
; ; --- end of IRQ ; PLA TAY ; restore Y PLA TAX ; restore X PLA ; restore A RTI ; Return from Interrupt
Basically, it looks like it works fine if I comment out (except smooth scrolling no longer works):
loop05 CPY $FF1E ; wait for vertical pos ** BCS loop05 ; keep waiting **
or any loop that's waiting for the screen positioning.
Since I'm still a newbie, I'm at a loss on how to 'fix' this.
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