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Posted By

Ian Coog
on 2009-05-27
18:28:07
 Re: Yape 0.82

thanks for the update and double build, so everyone should be happy now.

Posted By

Gaia
on 2009-05-21
07:11:06
 Re: Yape 0.82

Sure, I was just about to release a build on one of these days.

Posted By

Ian Coog
on 2009-05-20
16:44:45
 Re: Yape 0.82

Any chance to get yape built again on msvc 7.1 so it can run on Win98? Else there is no sense leaving the "win98" tag on the site.
Thanks. =)

Posted By

MMS
on 2009-04-29
15:44:11
 Re: Yape 0.82

Hey Ninja,
Sure happy just wanna have some fun here.

Posted By

Luca
on 2009-04-29
09:34:22
 Re: Yape 0.82

As for the previous edition, sources, file.id's and the demos themselves are in the single releases

Posted By

NinjaDRM
on 2009-04-29
08:51:49
 Re: Yape 0.82

(I just noticed that my notefile to sinx+siny was not on the resultdisk, otherwise most things would already have been answered happy)

IstvanV: Actually, your emulator was a central part of the sinx-development (when I coded on it at work wink). I really like it and do use it. Still, I sometimes play around with WINE, and just wondered if it could handle YAPE.

MMS: Ehrm, you know what the acronym WINE means? (also no fancy effects here, but lots of source-code...)

Posted By

SVS
on 2009-04-29
02:46:39
 Re: Yape 0.82

Hi Istvan happy welcome back!

Posted By

MMS
on 2009-04-28
15:18:10
 Re: Yape 0.82

Yeah, Wine slows down the emulation, as it is also run as an emulation within Linux...
There are some really good Linux based native emu too, if you stick to that opsystem, one of them is IstvanV's. It also has windows version, if you still want to use in Wine.

(I tried Linux few times (first in 1995 witha character based UI happy ) but never really convienced me... The fancy Unbuntu does now show the nice effects on my Radeon, shhhh).

Posted By

IstvanV
on 2009-04-28
13:44:54
 Re: Yape 0.82

@Ninja The Dreams: what OS are you using ? There may also be usable native emulators.

Posted By

Gaia
on 2009-04-25
13:26:12
 Re: Yape 0.82

Settings -> Input setup -> Windows input method

Posted By

NinjaDRM
on 2009-04-25
04:47:23
 Re: Yape 0.82

How do I select that?

Posted By

Gaia
on 2009-04-24
16:46:26
 Re: Yape 0.82

Ninja: try using windows message queue as input source in Wine, that works better I think.

Posted By

NinjaDRM
on 2009-04-24
13:34:32
 Re: Yape 0.82

Okay, it is not THAT flawless in WINE (sometimes no keyboard after reset?) but still usable.

About the debugger-font: I would be happy about some value in the initfile I could change, cause it is hardly readable on laptops. This will do for now...

Posted By

BushRat
on 2009-04-23
20:33:43
 Re: Yape 0.82

Waddaya mean... most of the third world countries (especially Alaska) uses Win98 (because my wife won't let me touch her machine.. which runs fine after 9 years..). HA!

Posted By

MMS
on 2009-04-23
17:21:06
 Re: Yape 0.82

Wow, Csabo, I have never imagined P4s are so competent happy
Well, it seems if put my AMD64 3000's nose into the ground... I should switch to dual-core, because:
1) I will be faster than you happy whoooaa!
2) Otherwise I will never see my Mandelbrot generator to finish a complete picture happy
Last time I gave up after 10mins with the 800% speed I have (and it was still not ready). I am not brave enough yet to calculate the speed on a real Commodore HW...

Posted By

Gaia
on 2009-04-23
16:42:52
 Re: Yape 0.82

Oh, really not running on Win98? And why is someone stillusing Win98? happy

I could add a common font select dialog if I find the time (sigh)...

And oh well, I could build an exe with VS 2005 easily, too, of course. Long as I got my old PC here at my feet happy

Posted By

Ian Coog
on 2009-04-23
16:04:24
 Re: Yape 0.82

Please also build it with VS 2005, else won't run on 98 anymore happy

Posted By

SVS
on 2009-04-23
15:06:26
 Re: Yape 0.82

Gaia, I run it on my PC that has an AMD dualcore, but even if I set Yape as lone application to use one of the 2 CPU, then the speed is about -10% than before.

Posted By

Csabo
on 2009-04-23
14:45:43
 Re: Yape 0.82

Would it worth our time to test a straight (not optimized) VS 2008 compiled version on our machines? If it ends up being faster than the optimized build, maybe both could be included in the ZIP.

Posted By

NinjaDRM
on 2009-04-23
11:31:36
 Re: Yape 0.82

I thought I checked before, but looks like I didn't:

YAPE runs pretty flawlessly in WINE

Any chance to increase the fontsize in the debugger?

Posted By

Gaia
on 2009-04-23
10:52:12
 Re: Yape 0.82

Well, in my case speed went up from ~2000% to 2700% happy

Profile guided optimization analyzes what piece of code is run (most frequently) and is possibly also somewhat specific to the processor that you are using (in my case a Core Duo E8400). This has been the first time I compiled the code with VS 2008, as previously VS 2005 was generating consistently faster code. I think Visual Studio 2008 is better at optimizing for multicore processors at a small sacrifice to other processors.

Posted By

Csabo
on 2009-04-23
09:21:08
 Re: Yape 0.82

Same here (re: speed decrease) for both my home and work machines.

At work, from 0.81 to 0.82 it drops from 1122% to 1070%. It's a P4 3Ghz.

Posted By

Luca
on 2009-04-23
07:40:08
 Re: Yape 0.82

I would appreciate two features:
- fullscreen for widescreen monitors with no stretching/enlarging (preserving proportions)
- no more F12 to close the emu, it frequently had been unwillingly pressed

Posted By

SVS
on 2009-04-23
07:16:13
 Yape 0.82

Hello Attila and thanx 4 last release.
First a question: how can I be granted of the "executable generated with profile guided optimization"? With my usual settings I obtain now a lower speed (490% against 550% with ALT-W).

Second: a request for next release: I should appreciate if the window of Load/save function is saved with its settings (not only the path, but also window' size, sort order of files, etc.).


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