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Posted By

Lavina
on 2009-05-06
11:00:56
 Re: limiTED2 - official thread

Great stuff, congrats to all!

Posted By

SVS
on 2009-05-04
03:45:11
 Re: limiTED2 - official thread

Summarizing:
a) Austrospeed can run FOR with integer variables;
b) If you have an integer STEP, then a good speed increment is obtained
c) if you store a decimal value (like 1.47) into an integer variable, the value is rounded and stored as integer (1.47 is stored as 1; 1.53 is stored as 2). Following operations of course will use *that* rounded value.

Posted By

MMS
on 2009-05-04
02:12:16
 Re: limiTED2 - official thread

Few months back I tried that A% in the FOR routine, after you mentioned it in post. At that time I got error message. I did not pur more efforts on that, I though I just missed to read some "basic" info.
Now I just read again a Hungarian book from Ury Laszlo, and well described the setting for normal variables like A%, like A%=2. In fact, your example is exactly I mentioned, that if at the setting you use a pont (.) or after an operation it generates a non-integer, the A become floating point too.

Any idea, how to do it then? Or you just confirmed with this post that it does not work to speed up the FOR routine in this way?
Anyhow Austro did it's task, but I respect and thank any comment how I can speed up BASIC code (it is sometimes really slow happy )

Posted By

Rachy
on 2009-05-03
17:05:27
 Re: limiTED2 - official thread

@MMS

Not exactly, every variable is floating point typed if you didn't specify the % (integer) or the $ (string) postfix. Like:

A=12.3
PRINT A

Result is

12.3

A%=12.3
PRINT A%

Result is

12

But oddly you cannot specify explicitly integer variable at the FOR iteration:

FOR A%=1 TO 10

causes syntax error. I don't know why.

On the other hand, using explicitly integer typed variable isn't faster at all, according to my experiences. It is even slower... (Most likely because of processing the extra character in the name of the variable.)

Posted By

MMS
on 2009-05-03
16:14:33
 Re: limiTED2 - official thread

Hi, tanks for the hint, I will try it.
But if I remember well, if I do not use "." or "-" signs, then the BASIC3.5 interpreter wil treat it as integer. Or the Austrospeed works differently?

Posted By

SVS
on 2009-05-02
03:00:26
 Re: limiTED2 - official thread

@MMS:
you can use integer variable inside FOR...NEXT so that running becomes even faster happy

Posted By

MMS
on 2009-05-01
16:41:17
 Re: limiTED2 - official thread

Hi SVS,
It was just a pure BASIC, nothing special. (the Greet you can download from LimiTED2)

Sure, the running code in the compiled program need some space. I can confirm, that the FOR routine became much faster. (although if it would be 3x more faster than the end-result, would have a similar speed as a bady written ML code happy)

Posted By

SVS
on 2009-05-01
03:06:50
 Re: limiTED2 - official thread

@MMS:
(if anyone interested, I tried Autrospeed: effect became ~3-4x faster, but 10x bigger)

I'm interested in: was your source in Basic? Or did you included ML code inside a compiled Basic-loader?
(P.S. the code is bigger because of the Austro runtime routine)

Posted By

MMS
on 2009-04-29
15:47:29
 Re: limiTED2 - official thread

aaahhhh, I just understood it 2 minutes before too...

OK, I think I am too much out of control (brain). Shame on beer !

Posted By

Luca
on 2009-04-29
15:43:20
 Re: limiTED2 - official thread

As a real taliban of the dir-editing, the blocks have been used as "ranking"! See by yourself! wink

Posted By

MMS
on 2009-04-29
15:40:30
 Re: limiTED2 - official thread

Luca, and all the "managers" !
Thank you for the results, your continuous efforts and the great resultstro! I am listening this music since 15 minutes happy very good happy
Special thanks to you spending a complete page on me, despite of memory limit... happy

BTW, only one question: how my little greet became 99 blocks on the disc? OMG, it was only 4 when I sent it happy
It would be even more lame to spend 99 blocks on such a simple code...
(if anyone interested, I tried Autrospeed: effect became ~3-4x faster, but 10x bigger)

Posted By

Luca
on 2009-04-28
17:55:22
 Re: limiTED2 - official thread

Thanks! Even though I had to record'em in low quality and double speed in order to have the whole melody in 40K wink

Posted By

Chronos
on 2009-04-28
17:47:41
 Re: limiTED2 - official thread

big up Luca, nice resultstro! i've really enjoyed the digi!

Posted By

Csio
on 2009-04-27
16:12:02
 Re: limiTED2 - official thread

Hello Dear Members of Scene!

First i would like to congrat every scenners who has to do something with limited2!

After this thanks for your inquiry.
haven't got any secret, just listen...every man , every plattform have a style....and this is my job too ( work with handycap peoples and listen theirs reactions at very sharp)
most of you scattered about something by chance - like his style, or like his very happy forum post...
bejkoz we are handycaps too, or nohh??happy
we coding hard on plus4 at the XXI.cent.?!?!?!?!?!?!?!?
yyyyyyyyyyeeeeeeeeeeeeaaaaaaaaaaaaaaaaahhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!ofkoz
lamepc suxx

Posted By

MMS
on 2009-04-27
15:50:20
 Re: limiTED2 - official thread

I won in my category happy hehehehe

Posted By

Csabo
on 2009-04-27
11:18:14
 Re: limiTED2 - official thread

Don't worry about it Luca, I'm just glad someone actually used it. Looks like the code for mad face smiley, was still broken, hopefully it's now fixed, grrr

Posted By

bubis
on 2009-04-27
10:56:54
 Re: limiTED2 - official thread

Thanks for limiTED2 everyone who participated and especially the organizers. Thanks Luca, thanks Csabo!

Posted By

Luca
on 2009-04-27
07:48:35
 Re: limiTED2 - official thread

AAAARGH! I was sure the damn hurry would hit me with a bad joke: in the restro, I missed to thank Csabo for the wav converter tool! >

Posted By

Luca
on 2009-04-27
07:41:36
 Re: limiTED2 - official thread

Yep, me and Ian Coog checked the two versions, and we'd said the same:"They only look similar, but they're basically different...and both cool!". wink

Posted By

NinjaDRM
on 2009-04-27
04:04:59
 Re: limiTED2 - official thread

First of all, I also want to thank the organizers (and especially Luca) for doing this event again. It has been very nicely executed and we even have this "resultro", great work.

About my entry and the similarity to "Borderless": It looks the same, but in fact, it is quite different technically. Actually, the sine effect is more or less only there to present the underlying technique to cross the border. On the C64 it meant setting up _sprites_, stretch them while removing sideborder and such. For the C16, it meant to find out how to get a constant _idle byte_ (or ghostbyte as it is called on C64). So, quite different approach, especially as the latter one seems to have never been used before. The only thing that was reusable was a skeleton of the BASIC sine generator which doesn't look too different from the other entries, after all happy

bubis: Yeah, the ghostbyte is available on VIC, too. I was pretty sure the TED works very similar regarding idle cycles (I mean, what should it do else, it has to read something). That idea was in my head since limiTED1, I just never took the time to play around before.

ian_coog: BTW, it is not half the size, but 83%. Then again, it is hires resolution and half the code size, FWIW.

gaia: I think the flickering in YAPE is because the byte from $ffff is latched (at least) one cycle too early. Could this be true? I could write a small test routine for that next week.

Posted By

Degauss
on 2009-04-27
03:39:23
 Re: limiTED2 - official thread

limiTED2 was awesome. I have to say i really love our little scene for events like that. I also think limiTED should become an annual thing - not just because its fun, but its also a scene-reviving event.

Posted By

Rachy
on 2009-04-27
03:06:01
 Re: limiTED2 - official thread

Thank you guys!

And thank you for the organizers too.

@bubis

Well, you know: the most compact way of writing code is BASIC. Too bad that it is sooo slow to execute. happy
BTW, in this particular category of demos, when the code must be ultra-compact, Plus/4 has lot more potentials than the C64, because of the advanced ROM routines.

Posted By

Andras78
on 2009-04-27
00:59:12
 Re: limiTED2 - official thread

Congratulations for all of creators! happy All of them are great stuff, I would like to join... later happy

Posted By

Csabo
on 2009-04-26
20:08:16
 Re: limiTED2 - official thread

Big respects to Ninja, Degauss and Rachy happy Well deserved winners! I loved to watch all entries. Overall this was an awesome compo. Last but not least, big, big hats off to my main man, the Italian wonder, the man who is not-an-empty-shell, Luca! Also, thanks for the comments everyone happy

Posted By

Luca
on 2009-04-26
18:15:12
 Re: limiTED2 - official thread

bubis: yes, Ninja did it before something very similar on C64, click here.

Posted By

bubis
on 2009-04-26
18:01:24
 Re: limiTED2 - official thread

How tricky Rachy you are! happy You are embedding a basic prg to draw the stars. happy

Ninja: How do you know about this $ffff trick? Is there something similar on VIC?

Csabo, I still don't understand. happy

Posted By

Luca
on 2009-04-26
17:18:21
 Re: limiTED2 - official thread

The truth is: this edition we had a big fight due the incredible quality stuff!

Posted By

bubis
on 2009-04-26
16:52:26
 Re: limiTED2 - official thread

How did you do this Csio?!? It's ok that you've found out me (I think it must have been obvious for everyone). I can accept that you've found out Csabo, because of the music. But what about Rachy? How did you do that? :D

BTW! Congrats for Rachy, Ingo and Ninja! You've all deserved you rankings! You were my favs too!

Posted By

Rachy
on 2009-04-26
16:30:19
 Re: limiTED2 - official thread

Csio 4 prez!

How the heck he knew about my stars? happy

Posted By

Luca
on 2009-04-26
14:26:47
 Re: limiTED2 - official thread

Csio got you all! Really, dunno how he managed to hit all targets, if we would have a guess-who compo like the previous edition, Csio would have destroyed all of us! happy

Posted By

Sdw
on 2009-04-26
14:17:22
 Re: limiTED2 - official thread

Great compo, and nice little "result-tro" happy
Some damn close scores as well and in both cases I lost by a single point! happy

I'd be interested to here from Csio how he managed to guess from the ECM-plasma that I had a C64 background? (good guess btw.!)

Posted By

Luca
on 2009-04-26
14:05:11
 Re: limiTED2 - official thread

MMS I was simply woarking on it! happy

Posted By

MMS
on 2009-04-26
13:37:03
 Re: limiTED2 - official thread

Now, 10 minutes later it's OK, interesting...

Posted By

MMS
on 2009-04-26
13:35:40
 Re: limiTED2 - official thread

Hmm, maybe I am wrong, but the result summary on 1K compo shows the last year's competiton results, not the current candidates. 128 and 512bytes are OK

Posted By

Luca
on 2009-04-26
08:59:33
 Re: limiTED2 - official thread

Moreover, after enough working around the site, it stucks and I am forced to wait X time and then start to work again...
Keep watching the daily journal, I'll write step by step all the single achievements to keep you informed.

Posted By

Luca
on 2009-04-26
07:01:37
 Re: limiTED2 - official thread

Dudes, I wake up right now, this night I've come back home at 4:40 and my head turns and turns all around because of glasses and glasses of absinthe. Lemme have a lunch ad a couple of coffees and I'll do my best. wink

Ouch headache, pain pain...

Posted By

Sdw
on 2009-04-26
05:57:42
 Re: limiTED2 - official thread

Yeah, come on, it's 12 hours past deadline, we want to know the results! happy

Posted By

Rachy
on 2009-04-26
02:04:42
 Re: limiTED2 - official thread

Knock, knock. Wake up, Luca.

Posted By

bubis
on 2009-04-25
17:22:31
 Re: limiTED2 - official thread

Hi!
Will we see the authors and rankings when the voting time is up, or we need to wait? How long?

Posted By

Luca
on 2009-04-23
13:25:42
 Re: limiTED2 - official thread

The competition rules are open for a wild and nasty unfair voting session, you know happy
Nonetheless, I would invite to the vote for those who entered the compo but haven't voted yet: it's a gentleman's acting to those who joined in and have given a vote for your demo while not giving it to their own.

Posted By

MMS
on 2009-04-23
01:45:50
 Re: limiTED2 - official thread

Hi Csio,

I just made it for fun, as anyhow it should be banned (not anonym).

Unfortunately I was not ready with my mandelbrot generator made for 512byte compo, so decided to put together something I will be SURELY ready happy
I will release separately after some fine-tuning on speed.

Posted By

Gaia
on 2009-04-22
16:17:01
 Re: limiTED2 - official thread

Nose and eyes wink Totally agree!

Posted By

TLC
on 2009-04-22
16:16:03
 Re: limiTED2 - official thread

Sinx + siny might have been coded by someone with previous C64 coding experiences, ...as my nose tells wink .

Posted By

Csio
on 2009-04-22
16:10:55
 Re: limiTED2 - official thread

Hey MMS!
Thanks for the greet from your 1k!

Posted By

MMS
on 2009-04-22
14:41:49
 Re: limiTED2 - official thread

These guys are REALLY... motivated happy

Posted By

Luca
on 2009-04-22
10:18:30
 Re: limiTED2 - official thread

Oh don't care, the last the best wink

Posted By

Patrick
on 2009-04-22
09:40:31
 Re: limiTED2 - official thread

same here!!

Posted By

Atisoft
on 2009-04-22
09:15:41
 Re: limiTED2 - official thread

Sorry, I voted two times. I can't see my vote.

Posted By

MMS
on 2009-04-21
16:07:16
 Re: limiTED2 - official thread

You can close it, I voted happy

Posted By

bubis
on 2009-04-21
04:32:58
 Re: limiTED2 - official thread

Ok, ok, I don't want to prevent anyone from voting. I can wait.

Posted By

Chronos
on 2009-04-21
03:09:29
 Re: limiTED2 - official thread

i've voted already, but cannot receive any feedback and after i reloaded the page the voting page popped up again.. i hope my data didn't lost..

Posted By

MMS
on 2009-04-21
01:12:15
 Re: limiTED2 - official thread

Hey, I also wanna vote! Unfortunately I spend most of my time at our company, and no EMU is running here to try them out (I think it is really needed for a proper voting happy )

Posted By

gerliczer
on 2009-04-20
14:27:45
 Re: limiTED2 - official thread

Hey bubis! Maybe you should swear an oath or sign an NDA and coax the names out of Luca.

Posted By

Rachy
on 2009-04-20
12:14:49
 Re: limiTED2 - official thread

Please don't close the voting in such a short term. The news of the compo and the voting is spreading slowly on the different portals.

Posted By

bubis
on 2009-04-20
11:03:06
 Re: limiTED2 - official thread

Can we just close the voting phase if there are no new votes for 24h? I am so curious about the authors.

Posted By

Luca
on 2009-04-20
10:58:55
 Re: limiTED2 - official thread

Where?
Oh well you may come here in Firenze, alternatively you may vote in the "VOTE!" in the official limiTED2 page happy

Posted By

Patrick
on 2009-04-20
10:45:53
 Re: limiTED2 - official thread

where can we vote?
i love to give my 10 points to stardust!!!!

Posted By

bubis
on 2009-04-20
06:13:06
 Re: limiTED2 - official thread

Quality stuff!
My personal fav is Stardust, pretty surprising that it fits into 1K. happy Rehash is also very nice!
The other surprise was Rockstar. TED hacking must have developed a lot since I last looked into it. happy Does it really uses the whole border?

Posted By

Degauss
on 2009-04-20
05:53:49
 Re: limiTED2 - official thread

a wonderful bunch of entries. splendid! wink

Posted By

Chronos
on 2009-04-20
02:18:13
 Re: limiTED2 - official thread

i will check again..

Posted By

Luca
on 2009-04-19
16:45:07
 Re: limiTED2 - official thread

It's time to vote, guys!

Posted By

Luca
on 2009-04-19
16:22:30
 Re: limiTED2 - official thread

I checked both on my plus4 and they work perfect, weird...

Posted By

Chronos
on 2009-04-19
15:59:21
 Re: limiTED2 - official thread

respect to everybody who brought us such this quality products!

a little bit of whining: the sinx+siny 128byte doesn't show me nothing than a red screen on my old commie box. In the rockstar ate my.. demo the title's last few characters doesn't show on my tv (i think because the slim borders)

anyway, great products!

Posted By

Csio
on 2009-04-19
11:21:05
 Re: limiTED2 - official thread

whoa!!! entrys roxx my mind!
cool!
CONGRAT TO THE CREATORS!!!

Posted By

Luca
on 2009-04-19
10:12:28
 Re: limiTED2 - official thread

Oops, sorry, I still have music's echoes in my mind happy

Posted By

Rachy
on 2009-04-19
09:43:30
 Re: limiTED2 - official thread

It seems Luca lives in a parallel universe, where the day is always Thursday... happy

Posted By

Luca
on 2009-04-19
08:38:51
 Re: limiTED2 - official thread

Downloads activated!
Voting phase starting in very few hours!

Posted By

Chronos
on 2009-04-19
08:09:48
 Re: limiTED2 - official thread

nyugszik

Posted By

Csio
on 2009-04-19
07:34:15
 Re: limiTED2 - official thread

wake up disco johann!!!!!

Posted By

Sdw
on 2009-04-19
07:09:34
 Re: limiTED2 - official thread

I'm looking forward to seeing what all others have come up with, I suspect they will make my entries look bad by comparison! happy

The little screenshot-icons looks interesting, now we just want to RUN the things as well! :D

Posted By

Csio
on 2009-04-19
03:53:17
 Re: limiTED2 - official thread

we want to vote and to WATCH them

Posted By

Luca
on 2009-04-18
21:04:54
 Re: limiTED2 - official thread

SSSSSHHH!
That's an ANONYMOUS compo! happy

Yeah I'm back from dancing, adding new entries right now, and activating downloads in very little time! wink

Posted By

bubis
on 2009-04-18
18:13:05
 Re: limiTED2 - official thread

Csabo: Thanks. Now I can sleep. happy

Posted By

bubis
on 2009-04-18
18:12:19
 Re: limiTED2 - official thread

Yeah, but as I said, he is not online. I was asking about Csabo's account if anyone knows.
I am online on ICQ (24418272) and on Skype (andras.dotsch) also.

Posted By

Csio
on 2009-04-18
18:07:41
 Re: limiTED2 - official thread

lucaicq: 265697750
lucaskype:kekule1025

Posted By

bubis
on 2009-04-18
18:03:38
 Re: limiTED2 - official thread

Yeah, but I can't send emails it seems. What is his acc on Skype or ICQ?

Posted By

Csio
on 2009-04-18
18:01:00
 Re: limiTED2 - official thread

and whatswith Luca? catch him the earthquake?

Posted By

Degauss
on 2009-04-18
17:57:33
 Re: limiTED2 - official thread

phew, i made it!

Posted By

Csio
on 2009-04-18
17:53:25
 Re: limiTED2 - official thread

intristing moments in here..... after midnight can/could we vote immediately?

Posted By

Csio
on 2009-04-18
17:45:27
 Re: limiTED2 - official thread

Luca is in the bed..... and the time is running...see you tomorrow morning...after the timelimit

Posted By

Rachy
on 2009-04-18
15:39:57
 Re: limiTED2 - official thread

"::[Daily News]::

[18 April, Thursday]

[02:10]
Back from the pub..."

Luca, you probably got enough to drink in the pub. It's Saturday already... happy

Posted By

TLC
on 2009-04-17
03:12:41
 Re: limiTED2 - official thread

Will watch the entries on the real thing, too.

Posted By

Chronos
on 2009-04-16
17:36:12
 Re: limiTED2 - official thread

me too, but my freetime is limited LOL..
anyway in the past 2 days i spent my freetime to finish my stuff to skoro's demo..
my 1541-2 is at hand, my plusi is also, it have some chance..
i hope i can download a .d64 image also ready to copy when the compo starts happy

Posted By

Luca
on 2009-04-16
17:27:10
 Re: limiTED2 - official thread

Real iron testing is highly recomended! wink

Posted By

NinjaDRM
on 2009-04-16
17:02:26
 Re: limiTED2 - official thread

Isn't there really anybody besides Luca and me who will watch the entries on the real thing?

Posted By

MMS
on 2009-04-16
08:57:16
 Re: limiTED2 - official thread



Posted By

MMS
on 2009-04-16
08:57:03
 Re: limiTED2 - official thread

Switch EMU to full speed, 800% at my side, <20 seconds

Posted By

NinjaDRM
on 2009-04-16
08:54:27
 Re: limiTED2 - official thread

As some entries have a considerable precalc time: Is there a fast-version supplied also? Would be nice, me thinks.

Posted By

MMS
on 2009-04-08
14:33:12
 Re: limiTED2 - official thread

There is the point happy I should use them all happy

Posted By

Chronos
on 2009-04-08
14:06:48
 Re: limiTED2 - official thread

121 >happy

Posted By

MMS
on 2009-04-08
02:35:41
 Re: limiTED2 - official thread

How many other colors do we have? happy Burgundy will be too?
(Khaki was there, I do remember)

Posted By

Luca
on 2009-04-06
16:16:38
 Re: limiTED2 - official thread

A participant has been warned via PM, please check!

Posted By

Luca
on 2009-04-06
15:54:32
 Re: limiTED2 - official thread

Sent at gmail.com!

Posted By

bubis
on 2009-04-06
14:24:35
 Re: limiTED2 - official thread

Luca, I don't. happy Send it!

Posted By

Luca
on 2009-04-06
13:24:21
 Re: limiTED2 - official thread

OMG yes YES! happy
bubis, I stored something yours, do you remember? If you need it... ;)

Posted By

bubis
on 2009-04-06
12:51:27
 Re: limiTED2 - official thread

Oh, I haven't realized this compo until now!
I don't promise anything, but I will try to create some stuff.

Posted By

Rachy
on 2009-04-05
03:35:17
 Re: limiTED2 - official thread

Great!

Giddy up coders... wink

Posted By

Csabo
on 2009-04-04
18:44:02
 Re: limiTED2 - official thread

There's an official announcement both in the news and on the limiTED2 page happy Get cracking, you have two more weeks! I want to see some demos people!

Posted By

Rachy
on 2009-04-04
17:16:32
 Re: limiTED2 - official thread

Hm... Is the clock on the official page broken? It shows more 14 days...

I have checked the source of the page and the date is set to 18th April 2009 now.

Posted By

Chicken
on 2009-04-04
12:40:49
 Re: limiTED2 - official thread

Reason is reason happy

Any decisions, yet? It's just a matter of hours otherwise.

Posted By

Luca
on 2009-03-01
11:56:31
 limiTED2 - official thread

Believe it or not, limiTED2 is very close to begin (4th March, my birthday!), and this is the official thread where to debate anything about it!
Start your engines, sirs!




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