Previous Messages |
Posted By
Csabo on 2007-10-14 10:49:07
| Re: Collisions in Phoenix
But what about the collisions?! Concentrate on the COLLISIONS, people!
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Posted By
Luca on 2007-10-14 06:36:23
| Re: Collisions in Phoenix
Ah yep, why not? Ok, send me a cool version then Check the back cover and search for possible differences too.
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Posted By
Sidius on 2007-10-14 05:51:04
| Re: Collisions in Phoenix
@Luca: How I've seen, you were incredibly fast once again!
Soon I could do, however, still a little better version of the cover...if you wanted?
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Posted By
Sidius on 2007-10-14 05:45:34
| Re: Collisions in Phoenix
Ooops,... ...how embarrassingly !!!
SORRY !!!
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Posted By
Luca on 2007-10-14 05:23:48
| Re: Collisions in Phoenix
Sidius, ehm, I guess you meant Pheenix but we're talking about Phoenix (follow the links)...
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Posted By
Csabo on 2007-10-13 18:58:16
| Re: Collisions in Phoenix
Huh, that's weird. Anyone else tried this?
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Posted By
Luca on 2007-10-13 03:18:09
| Re: Collisions in Phoenix
I played it on YAPE 0.77, and my personal record is 48.
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Posted By
Csabo on 2007-10-12 21:04:13
| Re: Collisions in Phoenix
Hmm, for me, the KMS crack still doesn't work... The enemy shots go right through my ship, and I can't shoot them down either. I tried it on YAPE 0.76 and 0.77. Did you play it on the real thing or on an emulator?
I always liked the tune on the title screen
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Posted By
Luca on 2007-10-12 17:35:21
| Collisions in Phoenix
We got two versions of Phoenix, one cracked by Leader, another cracked by KMS. After several sessions of playing both, I'm quite persuaded: in the first one there is no collision between your bullets and the enemies, even changing the altitude. The second version, though a bit dirty (look at the game over chars), seems to work well: aliens usually end in pieces. Do you have an original copy? Could you confirm this weird difference?
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