Previous Messages |
Posted By
Chronos on 2007-08-26 08:01:00
| Re: Kikstart C16 - Well done TMR
this game reminds me my xbox360 favourite "burnout revenge".. similar frustrating deaths of the player it was, it is very cool game on both machines congrats for the conversion!
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Posted By
Luca on 2007-08-25 11:42:49
| Re: Kikstart C16 - Well done TMR
Nice to hear these new TMR! I bet on a double release, one for 16K and one full of Cosine intro stuff for the bigger bro!
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Posted By
Ulysses777 on 2007-08-25 10:37:23
| Re: Kikstart C16 - Well done TMR
Very nice indeed
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Posted By
TMR on 2007-08-25 10:14:08
| Re: Kikstart C16 - Well done TMR
Oy, what's with all the prodding?! =-)
Yup, i've got notes on what i fixed in the scrolling and i kept a version of the source file i built that assembles for the C16 so when i get a little more free time (this last couple of weeks have been manic and i'm probably busy up for a few more yet) i'll do a C16/Plus/4 release with just those little bugs fixed and (if i can make it fit and run on a C16 otherwise i won't add it) a Cosine intro too.
Nice to see the C64 version so well received, i was rather proud of the thing despite it not really being mine to start with! =-)
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Posted By
Gaia on 2007-08-25 09:41:02
| Re: Kikstart C16 - Well done TMR
Yep, I had the honour to receive a sneak preview of it and I can tell it is a wonderful conversion (although one reason less to use a C16/+4 emulator ) Anyway, TMR also said that he had fixed the full speed scrolling bug and other glitches in the game, so he might release a "fixed" Kikstart so let us all prod him
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Posted By
Luca on 2007-08-25 09:35:09
| Re: Kikstart C16 - Well done TMR
Uh!
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Posted By
Degauss on 2007-08-25 09:10:25
| Kikstart C16 - Well done TMR
Anybody seen this: Kikstart 16
It doesn't really happen quite often that a game gets converted from C16 to C64. It was the other way round always, so this is cool. Good job, TMR!
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