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Posted By

bubis
on 2004-03-09
11:31:51
 Re: [XeO3] Official coder(s) request

Luca! If nobody answers from the Plus/4 scene, try the c64 scene. There are much more active (game) coder there.

Posted By

Luca
on 2004-03-09
06:58:07
 [XeO3] Official coder(s) request

Ok, time to say something in a serious way.
You know the stuff. As you can see/read/download from the site, this is the situation at the moment:
- main code (sprites, moves, charbosses management, scrolling...) done;
- basic gfx and levels 1 and 2 done;
- basic animations drawn, but one enemy only;
- basic music and levels 1 and 2 done;
- score panel done;
- gameplay just decided at any level;
- level 1 and 2 mapped (thanx FatMan!)

Now the situation should be good in order to release a first demo of the game.
The game needs a ::brave_coder:: who can take the projects toward the end, and the very first steps would be:
- advanced game code (turrets and all the gameplay's stuff...);
- complete enemy sprites pack; <--leave them into my hands wink
- next levels'gfx, music, maps. <--leave them into my hands wink

This request is MikeDailly's© allowed: he has lost tons of spare time, hence he's going in background only; as you can see, the projects only needs to be taken by hand until its ultimate finish, and you know Mike is a very kind person, ready to help the ::brave_coder:: during his journey.

Heroes out there?


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