Previous Messages |
Posted By
George on 2020-10-25 11:38:28
| Re: New 4 bits Graphic mode
thats equal to the atari st, where i did some conversions lately. Would be cool to do this on a plus/4
|
|
Posted By
register on 2020-10-24 13:15:02
| Re: New 4 bits Graphic mode
Great Luca! As helping as ever!
|
|
Posted By
Luca on 2020-10-24 13:08:41
| Re: New 4 bits Graphic mode
If I got what you're searching for, it should be part of the GoDot's suite, here the first upper one.
|
|
Posted By
register on 2020-10-24 12:56:57
| Re: New 4 bits Graphic mode
The link is dead and not backed up by the wayback machine. Is this information gone forever?
|
|
Posted By
BushRat on 2002-10-21
| Stuff
There are some assorted ascii files that touch on the formats at:
http://home.gci.net/~ace/plus4
|
|
Posted By
BushRat on 2002-10-21
| Godot
Yeah, but it was flexible and was heavily supported... besides it cost a lot.HA! Yeah, there is a converterviewer in the graphics toolkit.
|
|
Posted By
SVS on 2002-10-21
| Is this meaning that it is not allowed
to view a 4-bits image on screen?
|
|
Posted By
bubis on 2002-10-21
| that is not
That is not a new graphic mode. Read it carefully. It just stores the colors for every pixel in 4 bit.
|
|
Posted By
JamesC on 2002-10-21
| GoDot Imaging
SVS, there might just be a converter on Jim's CD here...... just haven't gotten that far.
And GoDot only uses 16 colors, not 121... therefore some people may consider the GoDot format 'inferior' to the standard TED high resolution screen.
|
|
Posted By
SVS on 2002-10-21
| New 4 bits Graphic mode
I've just heard that there is a mode to obtain (for C64) HiRes multicolor images with 4 bit color-deep of *each* pixel, without the limitations of 8x8 matrix, and without the half resolution (160 instead of 320). This mode is named GoDot and is managed by a specific Uility; see at: http://users.aol.com/howtogodot/welcome.htm Anybody of you graphicians want to convert to +4? Can you think about an image HiRes 320x200 with any 16-color per pixel?
|
|