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Posted By

George
on 2020-10-25
11:38:28
 Re: New 4 bits Graphic mode

thats equal to the atari st, where i did some conversions lately. Would be cool to do this on a plus/4

Posted By

register
on 2020-10-24
13:15:02
 Re: New 4 bits Graphic mode

Great Luca! As helping as ever!

Posted By

Luca
on 2020-10-24
13:08:41
 Re: New 4 bits Graphic mode

If I got what you're searching for, it should be part of the GoDot's suite, here the first upper one.

Posted By

register
on 2020-10-24
12:56:57
 Re: New 4 bits Graphic mode

The link is dead and not backed up by the wayback machine. Is this information gone forever?

Posted By

BushRat
on 2002-10-21
 Stuff

There are some assorted ascii files that touch on the formats at:

http://home.gci.net/~ace/plus4

Posted By

BushRat
on 2002-10-21
 Godot

Yeah, but it was flexible and was heavily supported... besides it cost a lot.HA!
Yeah, there is a converterviewer in the graphics toolkit.

Posted By

SVS
on 2002-10-21
 Is this meaning that it is not allowed

to view a 4-bits image on screen?

Posted By

bubis
on 2002-10-21
 that is not

That is not a new graphic mode. Read it carefully. It just stores the colors for every pixel in 4 bit.

Posted By

JamesC
on 2002-10-21
 GoDot Imaging

SVS, there might just be a converter on Jim's CD here...... just haven't gotten that far. wink

And GoDot only uses 16 colors, not 121... therefore some people may consider the GoDot format 'inferior' to the standard TED high resolution screen.

Posted By

SVS
on 2002-10-21
 New 4 bits Graphic mode

I've just heard that there is a mode to obtain (for C64) HiRes multicolor images with 4 bit color-deep of *each* pixel, without the limitations of 8x8 matrix, and without the half resolution (160 instead of 320).
This mode is named GoDot and is managed by a specific Uility; see at: http://users.aol.com/howtogodot/welcome.htm
Anybody of you graphicians want to convert to +4?
Can you think about an image HiRes 320x200 with any 16-color per pixel? happy happy happy


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