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| Previous Messages | Posted By
Sdw on 2009-01-06 08:57:04
| Re: TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
If all goes according to plan, maybe sometime this year, but I make no promises!
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Posted By
Csabo on 2009-01-06 08:21:15
| Re: TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
So, when can we expect the new release?
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Posted By
Sdw on 2009-01-05 12:51:59
| Re: TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
Thanks Csio for that piece of code, very helpful! I think I understand how it works, by first stabilizing the IRQ, then running a raster-IRQ each frame that then triggers a timer-IRQ that does the FLI-thing 25 times (just as gerliczer siad, it's only necessary with one IRQ per 8 lines). Beautiful, works like a charm!
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Posted By
gerliczer on 2009-01-05 12:23:08
| Re: TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
The number of CPU cycles per rasterline varies a lot depending on the CPU clock mode (single or double clock) and TED operation (border, normal line, badline). In double clock mode there are 109 in the border, 65 in normal lines and 22+3 in badlines. In single clock mode there are 57 in border, 57 in normal lines and 14+3 in badlines. The double clock/single clock mode roughly works through TED allowing the CPU to step its inner state either in every or every second clock cycle. Someone should upload here the old plus/4 mailing list's messages. There were a very detailed post by Crown about this.
Making an interrupt in every 4th line for a 4x4 mode may be an overkill. Making it in every 8th line in the middle of the char row should be enough, passing the char row boundary makes TED changing some necessary pointers anyway.
Trying the debugger of YAPE and plus4emu also may help understand how these things work.
I hope that this will help.
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Posted By
Csio on 2009-01-05 10:57:11
| Re: TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
4x4 zoom4 mode irq - stolled from bubis fli conv. cause it is canceled
colorBufferChange: .byte 1 newColorRam0: .byte 0 newColorRam1: .byte 0
;XR: $ff14 erteke a paros sorokhoz - paired line ;YR: $ff14 erteke a paratlan sorokhoz - non paired line .proc initIrq
sei stx newColorRam0 sty newColorRam1 lda $ff06 sta yscroll0 eor #4 sta yscroll1
;timer beallitas
lda #<timeingIrq sta $fffe lda #>timeingIrq sta $ffff lda #2 ;raster irq sta $ff0a lda #5 sta $ff0b lda $ff09 sta $ff09 cli
w: lda counter ; wait beq w
sei
lda #<rasterIrq sta $fffe lda #>rasterIrq sta $ffff lda #2 sta $ff0b
lda $ff09 sta $ff09 rts
timeingIrq: sta tempa lda $ff1e ;stabilizaljuk a rasztert - stab. the raster lsr lsr sta reljump reljump = *+1 bpl *+2 ;vigyazni kell, hogy a kov. nop ugyanebben cmp #$c9 ;a 256 byteos blokkban legyen, kulonben cmp #$c9 ;elromlik az idozites! - ezt a csabo maj lefordittya cmp #$c9 cmp #$c9 cmp #$c9 cmp #$c5 nop ; stabil!
bit $ffff ;53 cycle bit $ffff bit $ffff bit $ffff bit $ffff bit $ffff bit $ffff bit $ffff bit $ffff bit $ffff bit $ffff bit $ffff bit $ff nop
lda #<(8*57) sta $ff00 lda #>(8*57) sta $ff01
sta counter
inc $ff09 jmp irqe
rasterIrq: pha lda #<zoom4Irq sta $fffe lda #>zoom4Irq sta $ffff lda #8 ;timer1 irq sta $ff0a lda #25 sta counter inc $ff09
;buffer change lda colorBufferChange beq nobch ;no change lda newColorRam0 sta $ff14 sta colorRam0 lda newColorRam1 sta colorRam1 lda #0 sta colorBufferChange nobch:
.ifdef effectInIrq
inProgress = *+1 lda #0 bne running
inc inProgress
cli txa pha tya pha jsr effectInIrq pla tay pla tax
dec inProgress
running: .endif
pla rti
counter: .byte 0
zoom4Irq: sta tempa colorRam1 = *+1 lda #0 sta $ff14 yscroll1 = *+1 lda #0 sta $ff06 inc $ff09 lda #0 ;igy kell csak ket sornyi bitmap - cause enought only 2 charline bitmap sta $ff1b dec counter bne out
lda #<rasterIrq sta $fffe lda #>rasterIrq sta $ffff lda #2 ;raster irq sta $ff0a
.ifdef player stx tempx sty tempy jsr player tempx= *+1 ldx #0 tempy= *+1 ldy #0 .endif
out: yscroll0 = *+1 lda #0 sta $ff06 colorRam0 = *+1 lda #0 sta $ff14 irqe: tempa = *+1 lda #0 rti
.endproc
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Posted By
Sdw on 2009-01-05 10:10:58
| Re: TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
Thank you, much interesting stuff there! The FLI article explaining the two-line fetch was a good read.
I also did some googling and found this article: http://www.canberra.edu.au/~scott/C=Hacking/C-Hacking12/gfx.html
If that is accurate, it should be 57 cycles/line.
The switching of CPU speed was news to me as well. So it is 885kHz on screen and 1.71MHz in border, or is that oversimplifying it?
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Posted By
Csabo on 2009-01-05 09:43:27
| Re: TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
Some quick replies off the top of my head.
* Normally 65, also see here this post * Similar to the C64, but we have 2 badlines. See above and the FLI topic in the KB. * An example is in the sample .ASM files that come with Plus4IDE. * There are similarities... See FLI from before * Yes, it's possible. Yes, that way is possible too.
For some demo and game sources, see my releases. I released the source of everything I wrote (that aren't C64 conversions).
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Posted By
Sdw on 2009-01-05 07:02:45
| TED-gurus, help me out (stable IRQs, FLI, 4x4 mode etc.)!
I have been playing around a bit with Plus/4 demo-coding, and have got some simple stuff working. But to get the real good stuff going, I'll probably need to start messing around more with the TED-features.
Things I'm interested in:
* How many cycles are there per raster line? * How does character fetch work and how many cycles does it steal (ie. is it similar to the C64?) * How does one set up a stable raster IRQ? * I've seen from posts here that FLI-like mode is possible on the Plus4. Is it similar to how it works on the C64 (mess around with scroll-register to force character fetch every line)? * I am guessing that it should also be possible to set up a 4x4-screen using FLI every 4th line? Can this be done by setting an IRQ to trigger every 4th line, thereby giving free CPU-time for effect code inbetween...?
For the C64 there is plenty of examplecode over at codebase64.org, but for the Plus/4 I've not seen any place with publically released source. Anyone have any source snippets implementing anything of what I've mentioned above willing to share?
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