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 |   Previous Messages  |  Posted By
   Pat on 2001-06-15
  |   Re : old days
 
 In the old days when developers wrote for Plus/4's and C64's we used crossdevelopment kits.  I think I must be a bit sad because I wrote all my software on the Plus/4 built-in assembler / disassembler. I tried using a C64 proper assembler but couldn't get on with it.
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Posted By
   Mike on 2001-06-16
  |   Well....
  Well, on the C64 I used cross asseblers - once I started to do it for a living... but when I was on the plus/4 I was still at School.
  I did the same as you, Used the built in assembler to do games. Lando has my only full game I did called "Freek Out".. .very sad  
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Posted By
   Pat on 2001-06-17
  |   When I was at school...
  When I was at school the C16 hadn't been released. However I did manage to write (and publish) games for the TI99 4/a (that was a long time ago). That is where I got most of my ideas for my C16 stuff.
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Posted By
   Mike on 2001-06-09
  |   CrossAssembly
  Unless you actually want to program ON a plus/4 (or in BASIC)I would recomend using a PC assembler and an emulator. This has a MUCH faster turnaround. In the old days when developers wrote for Plus/4's and C64's we used crossdevelopment kits. These are PC's hooked into a real machine, we'd assemble on a PC and download to the remote machine. VERY quick, VERY nice. Nowadays, you can assemble on a PC, and run using an EMU.. almost as nice. Minus4dos has "real" source level debugging, and although its a big fiddly, it does allow a good local development environment. Using TASM for the PC you can assemble and run, and trace with ease..
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