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Posted By

Csabo
on 2025-02-23
09:31:14
 Re: A Deadly Game Completion

It is! It's the second field on the left. (And on that game's page, you'll see all derived games - which is only this new one at the moment - in the Derived Software section.)

Posted By

Lavina
on 2025-02-23
08:03:38
 Re: A Deadly Game Completion

Shouldn't the original game and author be mentioned (linked) on the (new) game page?

Posted By

MMS
on 2025-02-23
10:06:03
 Re: A Deadly Game Completion

OFF
Well, I already lived in Szekesfehervar, and I had only a 56kbaud modem, so I had no clue happy
I think I joined the scene around 2005 (not again - I was not the part of the scene before 2005 (except one gfx box made by Skoro - and still had no releases not for a long time)

Posted By

Luca
on 2025-02-23
06:17:39
 Re: A Deadly Game Completion

@Csabo see? My mind is literally tricking my hands!

@MMS 20 years ago, me and Jimy were shoulder by shoulder challenging in the Realtime Gfx Compo at 4Ever03 in Szeged, where did you go? grin

Posted By

MMS
on 2025-02-22
17:13:04
 Re: A Deadly Game Completion

Yeah, it is great to finisha game after 4x years happy

BTW I am grew up Szeged too, but unfortunately I've never heard about Jimmy. Seems there was a very active scene life I was not aware of. All my mates and classmates had C64 :-(

Posted By

Csabo
on 2025-02-22
16:11:22
 Re: A Deadly Game Completion

Haha, now it says 43 happy I would have just left it in the original news, since we talked about it.

Posted By

Luca
on 2025-02-22
14:10:57
 Re: A Deadly Game Completion

@Csabo do you know that this is the 3rd time I do the same mistake? I did the same for two past releases. My subconscious is trying to hide me something... :/

Posted By

Csabo
on 2025-02-22
13:16:03
 Re: A Deadly Game Completion

Wow, that's a surprise, I would have never thought this game would be finished. Kudos!

(Luca, check your math wink It has *not* been 44 years, don't give me a heart attack!)

Posted By

Luca
on 2025-02-22
13:16:03
 A Deadly Game Completion

Deadly Adventure (Fishhack) screenshotCome on kids, let's sit around the fireplace that burns with passion for retrogaming archaeology, I'll tell you a tale that starts in Szeged in Hungary, and ends in Portland in Oregon!

Deadly Adventure would have been the swan song for Homesoft, the one-man personal label of Jimy, before he eventually would join EDC, as announced by the author himself on Big Angler in the full spring of the year 1991. Although absorbed in the brand new crew, Jimy had a couple of games which he'd started to write by alone, so they still refer to the Homesoft label. One is Golden II, the other is Deadly Adventure.
While the former was more of an update of the previous one than a new game from scratch, the author evidently lost interest in the latter, publishing it as incomplete, and then moving on to fully dedicate himself to the demoscene with EDC. The fate of Deadly Adventure couldn't be more 'deadly' than this.

It's been 34 years (thirty-four years, guys? Damn, are we *that* old? Spoiler: yes, we are, argh!), and the passion for preserving old software has allowed to restore and complete what Jimy left unfinished. Enter Fishhack, which takes the structure of the old adventure, builds a compelling story around it, throws in nine puzzles and 25 locations, translates it all into more usable English, fits all of this into the memory constraints of a Commodore 16, and finishes with a first class release: here's Deadly Adventure (Fishhack)!

Now the story sets the game in 18th century central Europe, where you are tasked by the Prince Elecktor of your duchy to retrieve his Elector's Ring, stolen by a devious burgermeister from a city over the mountains and through a forest.

This story ends here, kids. But for Fishhack it's just the first chapter of a long (maybe!) story of future releases.


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