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Posted By

Luca
on 2020-03-05
03:03:52
 Re: The Queen's Footsteps: Davide Bucci's Sophomore

Commercial release for this, distributed by the new entry poly.play, sold in what appears to be the most classy box cover ever happy

Posted By

The Balrog
on 2020-02-21
11:37:26
 Re: The Queen's Footsteps: Davide Bucci's Sophomore

An excellent adventure ... full of intrigue, atmosphere and puzzles ,,, highly recommended

Posted By

Luca
on 2020-02-17
11:37:26
 The Queen's Footsteps: Davide Bucci's Sophomore

The Queen's FootstepsExactly after one year, the 15th of February, here comes the Davide Bucci's sophomore, the follow up of the adventures involving the Italian belle époque's heroine Emilia Vittorini, this time acting as an ancient times' Lara Croft among some riddles into egyptology!

The Queen's Footsteps has been developed with Adventure Writing System (AWS) coded by Aristide Torrelli by Davide Bucci, and this process line allowed the author to let it run the game on many other machines, some classic ones, some quite exotic: have a look in the official page, and you'll find the same story running on VIC20, C64, C128 and ZX Spectrum, but here come weird ones like Olivetti M20, MacIntosh 68K, Commander X16, CP/M and so on...

This time, Emilia Vittorini has reached Genoa in order to follow the transfer of the grave goods of Queen Nefertari coming from the archaeological work camp in Egypt, towards the Egyptian Museum of Turin. The date at which the game starts is August 27, 1904. Everything around make you think it won't be an easy task at all, for some reasons, and the steam era setting induces a halo of mystery about the story.

The Queen's FootstepsThe Queen's Footsteps contains a number of references to some historical figures and to some specific places of Turin and Genoa. The author has included them in the hope to add a certain depth to the game, but some deeper particulars may remain un-noticed by a non-Italian (or even non-Piedmontese) player, nonetheless he also took some licences from historical facts, just because they would fit the story and the game. Hence, Davide set a specific page on his site, in order to read about those notes while the story flows, to be loaded by inserting the same specific game password mainly used to load the current part of the game and avoid to redo all the past path.

The train is close to leave the station, and you're still in the hotel: it's time to move on it like a real action lady, Emilia...


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