Previous Messages |
Posted By
MMS on 2020-07-16 18:12:03
| Re: Editing Disk Files
I agree with the Dirmaster comment. It is a very good tool and recently became more stable than before. Need some time to set up the proper configuration, but after that....
|
|
Posted By
Waz on 2020-07-16 08:23:27
| Re: Editing Disk Files
It depends what you need to edit inside the disk image itself.
DirMaster, released by Style, is prettty good for this sort of thing if you want to get at D64 images. You can add/delete and also extract files out (handy if you just want a single .prg from a disk etc). It also allows you to open BASIC listings and export them as text too, quite handy that.
https://style64.org/dirmaster
|
|
Posted By
carlkinsman on 2020-07-15 18:53:39
| Re: Editing Disk Files
Thats great. Thanks!
|
|
Posted By
Csabo on 2020-07-15 18:40:36
| Re: Editing Disk Files
Ah, I see, thank you for the clarification.
This is primarily a C=64 question. While it's not impossible that someone around here has a more definitive answer for this, you might have more luck on dedicated C64 forums. I think Lemon64 is pretty active.
|
|
Posted By
carlkinsman on 2020-07-15 17:43:31
| Re: Editing Disk Files
Its Boulderdash construction kit. Its for C64 but based on the levels from C16 version of Rockman.
See it here
https://www.dropbox.com/s/pe2opjb88mmaf3g/ROKDASH%20carl%20kinsman%20MASTER.D64?dl=0
|
|
Posted By
Csabo on 2020-07-15 17:03:44
| Re: Editing Disk Files
Hey there, the answer is probably "no", but - which construction kit are you using exactly?
|
|
Posted By
carlkinsman on 2020-07-15 11:18:59
| Editing Disk Files
Hi I'm new to making my own levels in a construction kit file.
I'm looking to remove the intro from it so it goes straight to my game.
Is there software for doing this without having to edit code?
|
|