Previous Messages |
Posted By
Luca on 2019-08-13 01:46:07
| Re: Trailblazer 16k
Indeed, the first thought after reading the thread has been:"Why in the world he's converting prgs to wavs, if there's the original tape in the same page?".
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Posted By
Chronos on 2019-08-12 16:55:49
| Re: Trailblazer 16k
sd2iec+sjload264... reduces the loading time to only a few seconds
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Posted By
gerliczer on 2019-08-12 12:16:48
| Re: Trailblazer 16k
Guayar wrote: time of loading after conversion to wave droped down from 7:05 to 4:45
Wow! You are one patient guy. I'd never have the nerve to wait that much for a programme to load. Have you ever considered using tape turbos? The homepage of YAPE has a description how to make .TAP files with turbo, and there surely are some programmes capable of turning a .TAP into .WAV. Here are two from a quick search: TAP2WAV and WinMTAP.
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Posted By
Luca on 2019-08-12 11:54:10
| Re: Trailblazer 16k
You're welcome. Heh nope, the one and only Genius in the neighborhood is DCD Oh dear, what a horrible joke...
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Posted By
Guayar on 2019-08-12 11:40:27
| Re: Trailblazer 16k
Thank you. You are genius. Not only it works now, but time of loading after conversion to wave droped down from 7:05 to 4:45 Thank you very much I am happy like a baby
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Posted By
Luca on 2019-08-11 20:13:32
| Re: Trailblazer 16k
Fixed the starting memory location to $1001, try again now
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Posted By
Guayar on 2019-08-11 14:53:20
| Trailblazer 16k
Hi, I am converting Trailblazer (16k version) prg to wave using wavprg. I have problem to run that.
On C116 I got Out of memory (even though I downloaded 16k version) On Plus 4 the same wave gives Syntax error in 12340
With the same options other games work flawlessly (I am using the same settings).
Any ideas why I cannot run Trailblazer on original machines?
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