Previous Messages |
Posted By
Majikeyric on 2017-10-08 00:59:18
| Re: Exomizer and $ae address
Hey! Thanks all for your great and fast replies ! I didn't remember that Exomizer could include pre and post asm fragments to be executed, what a cool feature ! It works nicely ! I will check Istvan's compressor as well !
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Posted By
Csabo on 2017-10-07 17:13:08
| Re: Exomizer and $ae address
I came across this issue as well, what Luca suggests above is exactly what I did in Crackers' Demo 5, worked fine.
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Posted By
Luca on 2017-10-07 14:25:16
| Re: Exomizer and $ae address
Maybe you may store the $ae value somewhere in the beginning of the depacking, then restore it at the end; let's say...$d8:
exomizer sfx -s "lda$ae sta$d8" -f "lda$d8 sta$ae" filename.prg -o outputfile.prg
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Posted By
siz on 2017-10-07 13:07:58
| Re: Exomizer and $ae address
I've just checked the Exomizer decruncher source: it uses $ae and $af to store the decrunch source address. You can suggest the author to relocate it to a different location (or you can change it for yourself and compile your own version). You can contact the author using the Exomizer home pagehttps://bitbucket.org/magli143/exomizer/wiki/Home.
... or you can give IstvanV's compressor a try too.
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Posted By
IstvanV on 2017-10-07 12:21:54
| Re: Exomizer and $ae address
The device number can also be found at $0277.
If using a different compressor is not a problem, you can try that as well, there is one included with my emulator package (https://github.com/istvan-v/plus4emu/releases) that compresses well enough.
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Posted By
Majikeyric on 2017-10-07 11:16:33
| Exomizer and $ae address
Hi, It seems that when an exomized file in stand alone mode is decrunching it destroys the content of the $ae address (last used device), is there a workaround to know the last used device ? and avoid "hard coding" device 8 ?
Thanks guys!
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