Previous Messages |
Posted By
Litwr on 2016-12-20 14:02:57
| Re: Is it a cause to envy?
I was very impressed by the Amiga ball in Rocket science. I was very surprised several days ago when I had discovered that the same effects were made in 1986 by 16 years boy for Amstrad CPC - it was shocking. https://www.youtube.com/watch?v=m9Go8cwSDzQ This demo was made much faster in 2016 and packed in 12 lines of Basic code (it is at the comments by Zbyszek Rumiński)! IMHO it maybe done for C+4 too...
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Posted By
JamesD on 2016-11-15 03:02:07
| Re: Is it a cause to envy?
The CPC has a 160 x 200, 16 color, 4 bit per pixel graphics mode. No color clash or color attributes.
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Posted By
Mad on 2016-11-14 17:15:29
| Re: Is it a cause to envy?
It was nothing about performance. On the plus/4 you can't have a colored sprite. It would be possible to draw perhaps a white ball (or perhaps two colored), though ! Not sure about this, never wanted to code a game like this, perhaps it's possible even without a double buffer by triggering the paint and remove of the sprite on the right rasterlines. Thanx for the correction! :)
edit: perhaps it is even a bit more easy to code this on a plus/4 than on a c64 because of the hardwarebitmap scrolling. However, I would not try it!
the c64 version: https://www.youtube.com/watch?v=ls6pxVKttQ0
edit2: In the video for the c64 version is stated, that it never will get finished due to the low memory. So Litwr is most probably right about the memory issues.
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Posted By
Litwr on 2016-11-14 03:02:13
| Re: Is it a cause to envy?
Amstrad CPC has no hardware sprites too. It can use slow pixel graphics only, no text modes.
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Posted By
Mad on 2016-11-13 17:05:15
| Re: Is it a cause to envy?
That's mainly not a cause of cpu power. The plus/4 can easily handle a pinball games physics engine. The only real problem seems to be (again) the missing sprites. I think the graphics also would fit in memory. The c64 dudes did it also. Like the cpc coder wrote, a big problem are the jingles. He left around 16k just for the sound. It would be a tough task to fit this game into 64k, but if the c64 guys get it done, then it could be doable.. Ah wait, for the sprites you need a doublebuffer ..
Oh and perhaps the game should be checked on a real cpc, rhino the author wrote, that they are using interlace somewhere to get more colors.. but maybe that's wrong..
edit: it doesn't look like interlace at all.. here: https://www.youtube.com/watch?v=-tcsxUtMj5I
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Posted By
Litwr on 2016-11-13 12:07:30
| Is it a cause to envy?
This is a link to Amstrad CPC 2016 game video https://www.youtube.com/watch?v=HVv-oBN6AWA It looks great, the same as at Amiga. This shows that 8-bit 6502 or z80 might match 16-bit CPU... C64 Pinball is much worse. IMHO C+4 with 256 KB RAM may do graphics close to Amstrad's.
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