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Posted By

Luca
on 2016-07-30
21:00:31
 Re: Crackers' Demo 5

Truly a fantastic show! And the GOTU part has been great, a mesmerizing one on big screen. Thank you all! Of course, further comments are going to be added in the next hours!

Posted By

Csabo
on 2016-07-30
20:58:45
 Re: Crackers' Demo 5

And it's up happy I swear I fixed that bug in Spektro's part, that's the one I mentioned above... Maybe it didn't get copied or something.

Anyway, I'll put up the news and then let's move it to that thread.

Posted By

Mad
on 2016-07-30
20:57:39
 Re: Crackers' Demo 5

congratulations! Awesome demo!!! Didn't know it's possible in such a short timespan.. very impressive!! Thanks for all the good work (begin and end are very awesome, too!)!

Posted By

Degauss
on 2016-07-30
20:55:28
 Re: Crackers' Demo 5

Great show! Awesome! Thanks everybody!

Posted By

Csabo
on 2016-07-30
20:41:29
 Re: Crackers' Demo 5

Nope, that wasn't a crash! Krona forgot...

He loaded Lavina's part individually, which ran, and then went to reset. The demo can be started from ANY part, with RUN:#, where # is the letter. Thankfully he remembered for PPCS part happy

What can you do happy

Posted By

gerliczer
on 2016-07-30
20:40:02
 Re: Crackers' Demo 5

And again happy

Posted By

Csabo
on 2016-07-30
20:35:57
 Re: Crackers' Demo 5

And crash happy

Posted By

Degauss
on 2016-07-30
20:21:15
 Re: Crackers' Demo 5

suspense!

Posted By

Csabo
on 2016-07-30
20:19:20
 Re: Crackers' Demo 5

Yeah, blank... Scary. Maybe cause of the break they mentioned, or they are moving the video from the C64 to the Plus4?

Posted By

gerliczer
on 2016-07-30
20:14:12
 Re: Crackers' Demo 5

OK, but what happened to the stream? I can't see and hear anything.

Posted By

Degauss
on 2016-07-30
20:13:44
 Re: Crackers' Demo 5

and its about time! i'm f***ing tired already wink

Posted By

Csabo
on 2016-07-30
20:11:18
 Re: Crackers' Demo 5

Agreed, the colors are way too saturated. We're up next happy

Posted By

gerliczer
on 2016-07-30
20:10:05
 Re: Crackers' Demo 5

The direct video feed looks damn over saturated to me. I wonder how it looks on the party projector?

Posted By

Degauss
on 2016-07-30
20:05:23
 Re: Crackers' Demo 5

No demoparty is really complete without a the obligatory "anti-windows-gabba-demo", right?

Posted By

Csabo
on 2016-07-30
19:29:32
 Re: Crackers' Demo 5

The LAL entry to the Wild Compo was brutal!

Posted By

gerliczer
on 2016-07-30
19:08:36
 Re: Crackers' Demo 5

Króna,

Take a group picture with all the plussiers there, if it's not too late, because Unreal didn't believe that Rachy showed up at the party place.

Posted By

Chronos
on 2016-07-30
19:05:20
 Re: Crackers' Demo 5

yes, the organizers need to use a different setup for our "flamingo" grin

Posted By

gerliczer
on 2016-07-30
19:01:57
 Re: Crackers' Demo 5

I hope you not meant that we'll surely place last in the demo compo?

Posted By

Csabo
on 2016-07-30
18:57:02
 Re: Crackers' Demo 5

We'll see... So wild, then 2(?) C64 demos and we're last.

Posted By

gerliczer
on 2016-07-30
18:49:13
 Re: Crackers' Demo 5

If I'm not too wrong, the "traditional" laser show is coming up in the wild category. Don't they think that it starts to be a little bit old?

Posted By

Luca
on 2016-07-30
18:45:28
 Re: Crackers' Demo 5

Psykobunny! Yes!

I'm sure that great C64 pic by Unreal would have been displayed way better if they didn't increase the chroma at a certain point...fantastic one anyway!

Posted By

Degauss
on 2016-07-30
18:38:07
 Re: Crackers' Demo 5

Kronaaaaaaaaaa! happy

Posted By

Csabo
on 2016-07-30
18:37:16
 Re: Crackers' Demo 5

We're back on track.

Krona pic on screen now at the party!!! (or not???)

Posted By

Degauss
on 2016-07-30
18:27:44
 Re: Crackers' Demo 5

condolences, csabo! i always hated party-coding, but remote-party-coding beats everything wink

but anyway: you did it! you're the man! thanks for everything!

Posted By

gerliczer
on 2016-07-30
18:27:12
 Re: Crackers' Demo 5

This is getting ridiculous.

Posted By

Csabo
on 2016-07-30
18:22:34
 Re: Crackers' Demo 5

And... we're back with that extra part... apparently...

Posted By

gerliczer
on 2016-07-30
18:09:10
 Re: Crackers' Demo 5

Wow! Their spoken English is almost as bad as mine. grin

Posted By

Csabo
on 2016-07-30
17:49:22
 Re: Crackers' Demo 5

Don't you guys worry, it's not about who DIDN'T participate. There's quite a few other folks guilty of that wink

We're still gonna rock the house, not long now.

Posted By

Chronos
on 2016-07-30
17:44:44
 Re: Crackers' Demo 5

If you did'nt catch the spirit this is the outcome.. i'm so disappointed..

Posted By

Csabo
on 2016-07-30
17:43:33
 Re: Crackers' Demo 5

Instead of being happy and excited, now a bunch of the people are upset at the party too. Anyway, I have to calm down too and just go with the flow.

Posted By

Luca
on 2016-07-30
17:34:57
 Re: Crackers' Demo 5

Wow, this is the most close-to-the-release change of mind ever, it would really deserve a dedicated prize :O

Posted By

gerliczer
on 2016-07-30
17:31:15
 Re: Crackers' Demo 5

There's two more compose before our big moments on the big screen.

Posted By

Csabo
on 2016-07-30
17:29:47
 Re: Crackers' Demo 5

I'm just so baffled. I really don't get it. Anyway, let's not get distracted, our moments to shine is at hand.

Posted By

gerliczer
on 2016-07-30
17:28:42
 Re: Crackers' Demo 5

Tar and feathers?

Posted By

Csabo
on 2016-07-30
17:27:18
 Re: Crackers' Demo 5

Well, I really did not need this. Last minute drama. Someone "pulled out": they had a good part submitted, nice effect, music, scroll, but they said they don't want to participate. I had to re-do everything just now (end credits, all files, etc.).

Oh well.

Posted By

Luca
on 2016-07-30
17:12:29
 Re: Crackers' Demo 5

I've postponed all the saturday night outdoor fun just to watch CD5 live premier on big screen, I am here with you wink

Posted By

Csabo
on 2016-07-30
16:58:57
 Re: Crackers' Demo 5

Music compo is starting in 15 mins. Anyone else (other than me and gerliczer) watching the live stream? happy

Posted By

gerliczer
on 2016-07-30
16:13:14
 Re: Crackers' Demo 5

It is so good to see the footage from an abandoned camera. Fuck! Could someone tell the organizers to switch to the hall?

Posted By

Unreal
on 2016-07-30
16:09:03
 Re: Crackers' Demo 5

i think its a ghost...not Rachy..happy

Posted By

Csabo
on 2016-07-30
14:19:52
 Re: Crackers' Demo 5

That's what the guys said... I think he's there. Csio and Chronos called me (thanks guys, it was awesome to chat!), and one of the things they said was: "What kind of face do you think Rachy made when we told him there's going to be an MX part?" happy

Posted By

Unreal
on 2016-07-30
14:17:34
 Re: Crackers' Demo 5

Rachy is on Arok? I don't think so...

Posted By

gerliczer
on 2016-07-30
13:44:20
 Re: Crackers' Demo 5

Did BSZ take some magic hardware to the party?

Posted By

Chronos and Csio
on 2016-07-30
13:01:17
 Re: Crackers' Demo 5

Rachy, Stinky and BSZ is here too!!!! :o

Posted By

5tarbuck
on 2016-07-30
12:01:44
 Re: Crackers' Demo 5

Have a good time... =)

Posted By

Chronos and Csio
on 2016-07-30
11:04:20
 Re: Crackers' Demo 5

Hello! Itt vagyunk az Arokon, 17:00 óra van és jelenleg itt van TLC, Murphy, SJP. Őket ismerjük már valahonnan...
Króna kalapba nyomja a sört.
Reméljük, jöttök emberek!!!

 Re: Crackers' Demo 5

Hi! We're here at Arok, the time is 5 PM right now, and currently TLC, Murphy and SJP ishere. We know them from somewhere...
Chronos keeps drinking beer.
We hope you're coming, folks!!!

Posted By

Lavina
on 2016-07-30
10:28:22
 Re: Crackers' Demo 5

Murphy kicks major butt with KickAssembler, thanks for the webinar. happy

Posted By

Csabo
on 2016-07-30
10:20:53
 Re: Crackers' Demo 5

Well, the word "joy" really should have had quotes around it happy Anyway, once it's all over, I might write a retrospective, but that's further down the road. (Off topic: we're going on vacation next week, I'll be away from all tech for a while.)

Posted By

Unreal
on 2016-07-30
10:09:11
 Re: Crackers' Demo 5

MX in da house, but only with an image...no coders...so sorry guys happy Thx Csabo for support!

Posted By

gerliczer
on 2016-07-30
09:50:43
 Re: Crackers' Demo 5

Why not sharing the "joys of organizing"? I'm sure it'd be an instructive story.

Posted By

Csabo
on 2016-07-30
09:47:16
 Re: Crackers' Demo 5

Just squashed the - hopefully - very last randomly occurring bug, man, that's a load off my mind. I'll spare you guys the details of the "joys of organizing", let's just say that I wish we have all the final parts submitted, but hey, such is life happy

Don't worry: CD5 is coming very soon!

Posted By

MMS
on 2016-07-29
17:09:41
 Re: Crackers' Demo 5

We listened with my kids to the Bomberland deatmatches, and it was great happy
Right now there is nothing to see, they are watching the documentary movie they cannot share

Posted By

gerliczer
on 2016-07-29
06:53:31
 Re: Crackers' Demo 5

The Árok party stream is already running. The first 8 bit warriors are showing up, and I think I already see a PLUS/4 there. And it is already turned on. Too bad, that the stream resolution is so low that I can't see what is on the screen. But there's definitely some action. It's a demo. A large cube was hopping around on the screen. I was wrong. There was no cube. It was the Chaos demo.

Posted By

MMS
on 2016-07-27
19:38:21
 Re: Crackers' Demo 5

OFF
@gerliczer: as far as I see, there are no maintainers any more, it's status is frozen since 2013. Even if....
I wish someone worked out a proper library we could use it properly.
(in fact, I would even pay premium price for such a Plus/4 CC65 lib collection, but after that I would make it free to the scene, to help the development of fast and easy to develop programs, games)

As you know, I made no serious programs since years, and never treated myself as a brilliant programmer too.
Writing Hlibraries: Few of the functions are pretty straighforward, like GFX ON, GFX OFF, make one SOUND, but there are more tricky ones, like drawing a line, circle, piant, etc.
These could be done damn slow way (see BASIC), or badly (see Botticelli) or blazing fast (LITWR code NY2012).

So as you see, H libs require more a engaged master programmer, than a weak performing peasant happy
Also, my project's speed is below the snails, so it could be realized maybe 2020

When libraries are there, we just use what was learned in the school.


@bubis: Thanks for your answer!
I see your point, but a tool or prg would be 10x faster, than in BAISC. and structured happy

Posted By

bubis
on 2016-07-27
14:22:41
 Re: Crackers' Demo 5

MMS: I only use the ca65 assembler and the ld65 linker of the CC65 toolchain. I do not recommend to use a higher level language like C on the Plus/4.

Posted By

Lavina
on 2016-07-26
15:57:41
 Re: Crackers' Demo 5

Cool! I'm happy you're in. happy

Posted By

Ninja
on 2016-07-26
12:56:07
 Re: Crackers' Demo 5

finished and sent to Csabo! happy

Posted By

gerliczer
on 2016-07-26
03:16:35
 Re: Crackers' Demo 5

@MMS: Probably there's no such thing. But I'm sure that the maintainers would accept gladly if you made them.

@Ati: I think siz mentioned in one of the topics on the index.hu forum that he will be there on Friday. But I'm quite unsure about it.

Posted By

Ati
on 2016-07-25
21:28:09
 Re: Crackers' Demo 5

Árok party: Who will be there on friday?

Posted By

MMS
on 2016-07-25
16:06:41
 Re: Crackers' Demo 5

OFF

Bubis: only one question: for me it looked like that the CC65 Plus/4 h libraries are almost empty, or not fully implemented. I do prefer Pascal to C, but should agree the C is really faster, not to mention that CC65 could be a real working solution (I can't state, that Pascal is better, just closer to BASIC concept)

Do you know a source, where I can get a proper CC65 h library for plussy, supports gfx and sound properly?

Posted By

bubis
on 2016-07-25
11:30:53
 Re: Crackers' Demo 5

I did most of the coding on an Android tablet mustly while commuting. I used Termux as a dev env. I compiled ASL, CC65, exomizer and mkd64 in Termux where I had the latest gcc, python, make. All computations were done in C++. Testing: C64.EMU or AnVice. I used Automate to set up a task to start the emulator as soon as a D64 file has changed, so with the right make target I could test my changes immediately.

Posted By

MMS
on 2016-07-22
19:13:40
 Re: Crackers' Demo 5

and we should not forget Csabo's Gfx Edit crossplatform tool.

Though I prefer modern GUIs like Botticelli grin (only 30 years old, hehe)

Posted By

gerliczer
on 2016-07-22
05:38:03
 Re: Crackers' Demo 5

@TMR: carrion and Chronos has a special workflow for PhotoShop, AFAIK, that enables them to produce graphics meeting the system restrictions. Then there's Multipaint and Pixel Polizei. And there's the p4fliconv tool, part of the plus4emu package. All known tools are here.

Posted By

TMR
on 2016-07-22
04:52:16
 Re: Crackers' Demo 5

ASking for a friend here (and myself for future reference =-) but is there a cross development graphics tool equivalent to what Project One for the C64 does that targets the Plus/4?

Posted By

MMS
on 2016-07-21
15:51:23
 Re: Crackers' Demo 5

only gfx: multi botticelli, botticelli, irfanview, multipaint, YAPE, Plus4Emu, plus4emu's gfx converter

Posted By

Chronos
on 2016-07-21
13:26:29
 Re: Crackers' Demo 5

paint shop pro, photoshop, multi botticelli, moldi's chareditor, murphy chareditor, pixel polizei, petscii editor, plus4emu's gfx converter, yape, plus4ide, exomizer...

Posted By

Murphy
on 2016-07-21
07:03:40
 Re: Crackers' Demo 5

Yape, KickAssembler, Tedzakker, Photoshop, Notepad++
No converters and generators needed if you using kickassembler. wink

Posted By

Mad
on 2016-07-21
06:29:43
 Re: Crackers' Demo 5

I was using Yape, Dasm, Exomizer, Knaecketracker (atleast Degauss was using it), Visual Studio as editor for assembly and the tools where in C edited and compiled with it, too, Photoshop (Nero used it for the scroller) and I ever forgot to mention, that I used the zoom4 codes by bubis all the way in most of our demos/intros they are a great help!

Posted By

Degauss
on 2016-07-21
05:49:30
 Re: Crackers' Demo 5

I was using UltraEdit, DASM, YAPE, Knaecketraecker and a bunch of tools written to generate data for the part.

Posted By

nukem
on 2016-07-21
05:38:24
 Re: Crackers' Demo 5

I also used plus4ide and yape but no self done ted only had time to rip an old sid from old work...
Never worked with NTSC. Really suxx for me grin few adjustments and this problem will be solved too happy
I am proud to be with you all in this great demo. Thank you for asking me.

Posted By

TMR
on 2016-07-21
05:23:33
 Re: Crackers' Demo 5

i'm going to do a blog post when CD5 comes out listing the tools and some of the hoops i jumped through to get graphics done, but the short version is Crimson Editor and ACME for code writing, YAPE for testing, Project One, Char Pad and ProMotion for graphics and aNdy used Knaecketraecker for the music.

Posted By

gerliczer
on 2016-07-21
05:08:58
 Re: Crackers' Demo 5

I used Plus4IDE with AS65, YAPE and plus4emu, as well as about half a dozen PC utilities and some self-written special tools.

Posted By

Lavina
on 2016-07-21
15:02:57
 Re: Crackers' Demo 5

It would be also nice to see who used what SW/HW to develop their parts.

Mine was done on PC with YAPE (megathanks!!! cannot emphasize enough the importance of this emulator for the survival of Plus4). Used purely Monitor for assembly and Basic V3.5 to generate some code and stuff. Also, Logomaker and Char Editor v1.1 were used for GFX. Exomizer for crunching. That's all I can think of. Maybe it would be mentioned in the credits??

Posted By

Csabo
on 2016-07-20
22:28:05
 Re: Crackers' Demo 5

An interesting fact: out of the 17 parts so far, at least 10 are NTSC compatible! I think that is really awesome happy

The current build still cannot run all the way through successfully, but MANY issues have already been ironed out. Big thanks to all you guys who responded with last minute fixes so quickly!

Posted By

MMS
on 2016-07-20
19:36:13
 Re: Crackers' Demo 5

@gerliczer: finally contributed something with the fantastic help of Csabo.
Hopefully you will like that simple anim happy

Posted By

gerliczer
on 2016-07-20
14:39:31
 Re: Crackers' Demo 5

Then it'd be better to release two disk sides on Árok, and three as a "Director's Edition" on Function. grin

Posted By

Murphy
on 2016-07-20
14:12:02
 Re: Crackers' Demo 5

I think planning for 3 disk side is less stressful. Or we can release the 3rd disk as the CD6. happy

Posted By

gerliczer
on 2016-07-20
11:43:50
 Re: Crackers' Demo 5

There's the option of making 40 track disk sides. 133+2*85 sectors may be enough to accommodate the remaining parts with a little luck.

Posted By

Csabo
on 2016-07-20
11:15:46
 Re: Crackers' Demo 5

Well, there's a combined 133 blocks left right now, but still waiting on 5 parts (mine, Absence, Murphy, Moldi, +1). The current parts range wildly from 26-183 blocks... So it, might fit, but 3 sides is more likely.

Posted By

Majikeyric
on 2016-07-20
10:54:00
 Re: Crackers' Demo 5

3 disk sides ?!!! Wow amazing ! happy

Posted By

Csabo
on 2016-07-20
09:36:01
 Re: Crackers' Demo 5

Opening my inbox today was like an early Christmas happy

Last night I did the first build and there's definitely some issues. I'll be in touch if the part needs something initialized or something to be done at shutdown. One interesting thing: we *might* spill over to 3 disk sides happy

One of the "long shot" guys bowed out, maybe next time. Guys with FB pages, please see if you can get a definite "yes/no/maybe" out of Rachy.

Posted By

Lavina
on 2016-07-20
09:16:50
 Re: Crackers' Demo 5

This will be a gigantic demo, I guess. happy

BTW when it was originally called Crackers' Demo in the golden era, (1990?) it still had a sense because those guys still had the chance to be crackers. happy I mean crack commercial games. Though I'm not sure those guys originally were crackers themselves when CD1 was made.

Raise your hands who is a cracker among us, contributors? grin

I know it's a bit late to change name for the demo. happy I know it's a nice custom to call it like that. Still, I don't feel myself to be a cracker. For me the title 'cracker' is something extraordinary, back from my childhood, when some intros were put in front of cracked games and I saw the first logo and rasterlines and scrolls from those jedi people.

Well, looking forward to seeing this demo, no matter how it's called. It's great to see this amount of common contribution.

Posted By

bubis
on 2016-07-20
04:00:56
 Re: Crackers' Demo 5

Finished too.

Posted By

nukem
on 2016-07-20
04:00:11
 Re: Crackers' Demo 5

finished and sent to Csabo! happy

Posted By

gerliczer
on 2016-07-20
01:25:37
 Re: Crackers' Demo 5

Rachy is signed up on the Árok party page. Maybe he wants to do party coding and linking CD5 himself 5 seconds before deadline. wink

Posted By

Csabo
on 2016-07-19
15:26:11
 Re: Crackers' Demo 5

Got it, looks awesome happy I hope everyone's as excited as I am to see the final stuff!

Front page updated, for those keeping count: we have a total of 3(!) last minute people joining, might as well keep those parts a secret happy No word from Moldi yet (but I'm sure he's going to send a part). Nothing from Rachy, I guess he's not going to join. No word from Unreal or the last +2 "long shot" folks either.

Posted By

TMR
on 2016-07-19
14:11:55
 Re: Crackers' Demo 5

Aaa...aaand email sent. Yays! =-)

Posted By

bubis
on 2016-07-19
09:41:45
 Re: Crackers' Demo 5

Oh, one day left, must finish it today!

Posted By

Csabo
on 2016-07-18
13:41:07
 Re: Crackers' Demo 5

Yeah, the Arok organizers confirmed that the 10 minute rule is flexible. Can't wait to have the first "official" build done to see how much the total run-time is, but it's definitely more than 10 minutes happy

I got Lavina's part over the weekend, it's really cool!

Over the weekend I had some coding help from Gaia, which allowed me to make progress with the end credits.

I've got a preview from Degauss (coolness!). Murphy, TMR, nukem, bubis are all almost done. Csio's part is being finished by siz. My part - I just haven't had time to work on it, I have (*checks to-do list*) 4 and a half things to finish before I get there. But it'll happen. So, we're looking good happy

Posted By

Chronos
on 2016-07-18
09:05:16
 Re: Crackers' Demo 5

off:
i don't want to set it on fire grin but if you want to reach a lot of people fast, it is the universal way. we can love it or hate it, but that is the stand. the real power is the chat, that gathers people..
on:

csabo is already on the arok's email list, so problem solved.. as i earlier said, doesn't matter the demo's lenght, everybody loves watch new products on our beloved machine grin

Posted By

gerliczer
on 2016-07-18
04:41:13
 Re: Crackers' Demo 5

OFF

@Chronos: Actually, that's the shame of mankind, or at least that's how I see it. Facebook is an answer to no relevant question at all. It is more like the famous Murphy's law: "Build a system that even a fool can use and only a fool will want to use it".

ON

Posted By

Csabo
on 2016-07-17
16:12:31
 Re: Crackers' Demo 5

Nevermind, it seems there was some issue with the email, but it got resolved. Thanks though happy

Posted By

Chronos
on 2016-07-17
15:51:42
 Re: Crackers' Demo 5

in 2016, Facebook is the only way i guess..

Posted By

Csabo
on 2016-07-17
14:22:58
 Re: Crackers' Demo 5

BIT? BVC? What kind of arcane magic is that? wink

Anyway, important: does anyone know how to get in touch with the Arok organizers? I've sent an email to "arok@c64.rulez.org" (which is the only address I can find on their site), but it bounced.

Posted By

Gaia
on 2016-07-17
03:27:31
 Re: Crackers' Demo 5

... or simply:

       BIT $FF07
       BVC pal
; ntsc

wink

Posted By

TMR
on 2016-07-16
17:23:24
 Re: Crackers' Demo 5

Ta very much, added that so i just need to install the music when it arrives. =-)

Posted By

Csabo
on 2016-07-16
15:12:17
 Re: Crackers' Demo 5

The standard way is pretty simple: check $40 bit of $FF07. On PAL, it's clear, on NTSC, it's set.

LDA $FF07
AND #$40
BEQ pal
; here we're NTSC
pal ; continue here

Posted By

TMR
on 2016-07-16
14:35:28
 Re: Crackers' Demo 5

My part is just waiting on music which should hopefully arrive just after the weekend and scrolltext i'll probably write tomorrow. Yays!

Any hints on how to detect an NTSC machine so my code can run away and hide? =-)

Posted By

nukem
on 2016-07-16
10:12:43
 Re: Crackers' Demo 5

Thanx @Chronos happy

Posted By

Chronos
on 2016-07-16
07:35:14
 Re: Crackers' Demo 5

hey nukem! i can do that for you grin please send me a pm with the details! charset/bitmap, size, color restriction, text..

Posted By

Patrick
on 2016-07-16
07:11:52
 Re: Crackers' Demo 5

it feels like X-mas is coming soon!!

thank you, guys! i look forward to CD5!!

Posted By

Murphy
on 2015-05-21
08:34:50
 Crackers' Demo 5

The Plus/4 is older than 30 years, and 8SOB was released 8 years ago.
What do you think about making CD5?


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