Re: Let Us Make Your Dreams Come True Together (lumydctt) [2017.11.05.]
Luca (off topic) WoOoW! I wouldn't have realized it, if you didn't mention it. Thanks! How do they decide which game will be chosen for and written an article about it? I can't believe it, I haven't woken up from the positive shock, yet. (...and this was an ideal present for my name's day...)
LUMYDCTT --> v2.1.0 + Reorganizing objects for planing the real tile/map editor (not yet) + Some bugs are fixed. (click out of the characters border, click on characters table when Tile-mode is on) + Avoiding flickering when you draw. (using doublebuffer) + I am thinking about a map editor... ...but I am now very busy with an old computer (I'm just getting it).
[updated: 2017.11.08.]
gerliczer Your wish (2x3, 3x2 characters editing in WYSIWYG) is checked, because your other wish (Tile Editor: up to 8 tiles and in max 8 by 8 dimension) is also checked.
...and I grabbed it then took it into the school (where I teach informatics) and tested it with pupils. I showed them the basics and asked them for drawing a house from 4 characters (2-by-2). It was accomplished by them, so the mission is completed... :-)
Have a nice Tile editing!
[updated: 2017.11.14.]
After some feedbacks, you can - INCLUDE more sources and binaries - plan your game characters and levels - save the whole project - save only the character table or the current part of the map - edit a character - use double pixels, too - edit up to 16 tiles (a tile can be 8x8 characters) - edit a map (40*25 x 25*25 = 1000x625 = 625000 characters) - use 121 colors of Commodore Plus/4 or custom colors