Posted By
Charlemagne on 2017-10-31 05:08:21
| Re: Let Us Make Your Dreams Come True Together (lumydctt)
Mad: Thanks again.
Luca: Thanks for the idea. I has just learnt AS65 as you suggested: http://www.obelisk.me.uk/dev65/as65.html (but in my humble opinion... and my first notion was that "I would like to make an easy to use editor and compiler based on feedbacks", not a clone of other compiler or editor. You can see some JCL assembler properties and "include" described by KiCHY)
gerliczer: Thanks...
Chapter 1 - combobox as a usability blunder You are PARTIALLY right regarding combobox, because I was thinking about how to solve the character transformations (activities) and I didn't want to place a lot of buttons on the form calling "copy", "paste", "clear", "inverse", "rotate right", "rotate left", "flip vertical", etc. It is a blunder, isn't it? You wouldn't able to see the wood for the trees... (...and I can expand the list of combo easily with new features!)
Chapter 2 - the lack of multicolor as a ball leaving the field... I like your metaphors. It cannot be gainsaid that you are a journalist. This feature (char editor) has just been made for about 1 or 2 days, so it is not perfect and done. Well, It is not possible saving the world in a day's time. It was waiting for ideas to be better as its developing name refers to this fact. Remember: Let's Make Your Dreams Come True Together, so you all show me the door and I have to enter it. Oh no, this is not The Matrix, you are not Morpheus, and LUMYDCTT is not a soccer game. But I am Neo...
Last chapter - Are you planning... Thanks for the new ideas. You can also edit 2-by-2, 2-by-3, etc. characters, but separately. (as storing in memory, sith the computers stores them such this way). In turn what do you think exactly when you are speaking about map/level editing?
I wrote "multicolor" (4 colors by a character?) on the wish-list.
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