Posted By
Twinspirit32 on 2016-12-26 06:19:31
| Re: Porting to Commodore Plus 4 of my game Genius, memory/bitmap mode questions..
Thanks for your quick answer! I actually need to load data from disk from time to time, and I use some KERNAL procedures for Random numbers generation. I've already most of my code that is structured to enable RAM when needed, so I was thinking to reuse that concept also in plus 4 to change less code as possible. If I can place page 1-3 graphic data over $8000 and TED is ok with that I've pretty much a very easy way to port the code without not many changes... The color/luminance $800 data placement is totally free? Or is it realated in some way to the Active Bmp area address setted? In other words can I activate for TED a BMP area to $8000 and activate a Color/luminance area where ever I want? Or should it be contiguos with BMP address? like $7800 color and $8000 bmp? is it possible to set for example $8000 bmp ad $E800 color/luminance ?
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