Login
Back to forumSee the full topicGo to last reply

Posted By

Twinspirit32
on 2016-12-26
06:19:31
 Re: Porting to Commodore Plus 4 of my game Genius, memory/bitmap mode questions..

Thanks for your quick answer!
I actually need to load data from disk from time to time, and I use some KERNAL procedures for Random numbers generation. I've already most of my code that is structured to enable RAM when needed, so I was thinking to reuse that concept also in plus 4 to change less code as possible.
If I can place page 1-3 graphic data over $8000 and TED is ok with that I've pretty much a very easy way to
port the code without not many changes...
The color/luminance $800 data placement is totally free? Or is it realated in some way to the Active Bmp area address setted?
In other words can I activate for TED a BMP area to $8000 and activate a Color/luminance area where ever I want? Or should it be contiguos with BMP address? like $7800 color and $8000 bmp?
is it possible to set for example $8000 bmp ad $E800 color/luminance ?



Back to top


Copyright © Plus/4 World Team, 2001-2024