Posted By
gerliczer on 2012-08-11 07:38:00
| Re: Combing Text and freely placeable bitmaps on screen
I don't see anything missing beyond setting the proper global colours like you did it before. Add e.g. this line: 30 COLOR0,1:COLOR3,2. But there is an annoying artefact at the bottom of the picture which comes from copying some luminance data into the graphic screen. You should either make your picture even number of chars high or set the source and destination addresses the same in the last (odd) ROM routine call.
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