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Posted By

George
on 2012-08-09
11:49:32
 Re: Combing Text and freely placeable bitmaps on screen

I am close to my goal:

10 IF A = 1 THEN 30
20 A = 1 : graphic 4,1: LOAD "grag", 8, 1
25 k = 0
30 for i = 0 to 55
35 p = 6144+(k*56)+i
40 poke ((8*4)+8192+(k*320)+i), (PEEK (p))
50 next i
60 if k=10 then end
70 k=k +1: goto 30

Result: http://ww.patsos.de/plus4/Grag.JPG

When posting the color und luminance bytes i don't see any effect.

Update:
I looked up the SVS ROM MAP:

"Using GRAPHIC command to manage Graphic modes:
This command always sets as HiRes address: $2000; and as Luminace-table address: $1800; Colors-table address: $1C00"

I already use $1800 for caching the bitmap (scratch my head).
Which adress could i use alternatively without sideeffects?




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