Posted By
George on 2012-08-09 11:49:32
| Re: Combing Text and freely placeable bitmaps on screen
I am close to my goal:
10 IF A = 1 THEN 30 20 A = 1 : graphic 4,1: LOAD "grag", 8, 1 25 k = 0 30 for i = 0 to 55 35 p = 6144+(k*56)+i 40 poke ((8*4)+8192+(k*320)+i), (PEEK (p)) 50 next i 60 if k=10 then end 70 k=k +1: goto 30
Result: http://ww.patsos.de/plus4/Grag.JPG
When posting the color und luminance bytes i don't see any effect.
Update: I looked up the SVS ROM MAP:
"Using GRAPHIC command to manage Graphic modes: This command always sets as HiRes address: $2000; and as Luminace-table address: $1800; Colors-table address: $1C00"
I already use $1800 for caching the bitmap (scratch my head). Which adress could i use alternatively without sideeffects?
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