Login
Back to forumSee the full topicGo to last reply

Posted By

MMS
on 2012-08-05
15:12:33
 Re: Searchin' for a char editor...

I know the troubles George mentioned, as I also faced them during my work too. Supposely we should do the hard task of demo coders do it as a daily practice to create multicolor charset and POKE them directly, or create a standard routine for us, getting X, Y and the string, and put the proper chars to the place.

A little OFF
I had a chance to try out George's editor, and it was just great during my trial demo prgs to use Tag support, I felt like coding Pascal or what happy
@George I think after the next release you may make it public, as it is a great peace of code.
Mnemonics is just a great idea. I do not know, if you know the good old C64 BASIC extension, SIMON's BASIC has a lot of good ones, so you may define the same ones, thus SIMON's BASIC code become compatible at once with your editor (OK, except sprite and music commands happy )
http://en.wikipedia.org/wiki/Simons'_BASIC
http://www.bombjack.org/commodore/commodore/Simons_BASIC_Extensions.pdf

@ajordison
I downloaded your tool, and a very nice package, though a little too complex for my simple mind at first glance, hehe happy I need some time to understand and utilize all of it's capabilities.
You mentioned pBASIC on your page. If you integrate it into the CBM PRG Studio, it may produce faster code, like Austrospeed complier? In case the CBM studio will work well for me, I will be ready to donate this and even the pBASIC, if it will support BASIC 3.5. You mentioned it is a huge work. What after the allowance of the owner of Austrospeed Compiler, it would be linked somehow to the PRG creation process? (create a temp D64 file, call it from Emulator, and copy out the final compiled PRG file). It may speed up the development time, and less effort needed (just maybe some extra donation from "someone" to Austrospeed owner happy )
I can confirm, that it greatly improves the speed, though for me it looks it copies the complete ROM (increment of code size is huge), and seems GFX commands do not speed up at all (unfortunately).

interesting discussion at C64 on the same matter:
http://noname.c64.org/csdb/forums/?roomid=11&topicid=90966
in fact they mention the C language and CC65. It theoretically can produce much faster code than BASIC.
(although C is not my favourite)
Did anyone had any success on that package on Plus/4? or am i the only one who is interested in that too? happy



Back to top


Copyright © Plus/4 World Team, 2001-2024