Posted By
Degauss on 2006-08-03 06:49:55
| Re: Xeo3 - Background tiles..... Blog 29/01/2006. (impasse!)
It was the first time i saw XEO3 running. That was REALLY impressive. I chuckled a bit because that automasking-method lets the sprites look like on c64
The things i liked most were: - the level-design and graphics looked very professional - theres lots of action going on. enough sprites to keep the shoot-em-up-addict in stress
I wonder how the collision-detection working. Is it only checking if characters overlap or is there a pixel-precise approach?
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