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Posted By
Sidius
on 2004-11-19
07:56:10
 Ghost 'n Goblins...

Perhaps does someone know, how many level the C16-Version of GHOSTS 'N GOBLINS (Elite) actually has ???
It seems to be already after the second level to conclusion...
The Original (e.g. C64) has 7 level !

Posted By
Csabo
on 2004-11-19
09:00:51
 Re: Ghost 'n Goblins...

That's correct, it only has two. This game really cannot be compared to the C64 version... What can we expect from a 16K version?

BTW, how do you bypass the giant at the end of the first level? I could never do it without cheating.

Posted By
MIK
on 2004-11-19
09:21:06
 Re: Ghost 'n Goblins...

I dont think he can be killed as such, but put in to keep you guessing.

I tryed many many times and gave up because you knew it was the end...

Csabo, not sure if you missed it and I can't remember which topic it was part of if not many topics, but I did go as far as saying if the machine was coded more specturm than C64 then Ghost'n'Goblins could of been done justice to the arcade machine. It would still a multiloader though.

Posted By
Ulysses777
on 2004-11-19
09:40:44
 Re: Ghost 'n Goblins...

You can kill him, you just need to hit him enough times (and keep running under him).

Ridiculously hard though, I only found out how to kill him using save-states in YAPE.

Posted By
MIK
on 2004-11-19
09:56:11
 Re: Ghost 'n Goblins...

@ Ulysses777.

Thats cheating!

You could of also slowed yape down and gave your self all the time in the world to time it all to perfection.

Posted By
Sidius
on 2004-11-20
04:14:30
 Re: Ghost 'n Goblins...

Thus I made it whole without cheating !!!
I needed a few approaches, but to end it nevertheless functioned...
Harm, which is it only two level.
but I provided thereby equal a map - those I will send you shortly, ok ?!

Posted By
CGE
on 2004-11-22
14:57:12
 Re: Ghost 'n Goblins...

i downloaded the map and must say, it is a shame! Other programmers took more in 16 kbyte.



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